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godot
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4cec4bd32f2fd6bf1445b51e8e69bf2a1a6bc0d0
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
K. S. Ernest (iFire) Lee
39dfa8436e
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
..
render_forward_clustered.cpp
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
render_forward_clustered.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
scene_shader_forward_clustered.h
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00