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godot/servers
e344fde6bf 9671f8ff4b [3.3] Fix some angular velocity calculations
The angular velocity estimate for kinematic bodies was calculated
incorrectly. Also, fixes its use in some kinematic/rigid collision
calculations.

3.3 version of #47130
2021-03-20 16:58:04 +10:00
..
2021-01-13 16:17:06 +01:00
2021-02-18 11:58:08 +01:00
2021-02-18 11:58:08 +01:00
2021-02-18 11:58:08 +01:00