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godot/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
Ignacio Roldán Etcheverry 4b90d16250 C#: Initial NativeAOT support
This commit adds initial support for games exported as NativeAOT shared
libraries.

At this moment, the NativeAOT runtime is experimental. Additionally,
Godot is not trim-safe as it still makes some use of reflection.
For the time being, a rd.xml file is needed to prevent code triming:

```
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
  <Application>
    <Assembly Name="GodotSharp" Dynamic="Required All" />
    <Assembly Name="GAME_ASSEMBLY" Dynamic="Required All" />
  </Application>
</Directives>
```

These are the csproj changes for publishing:

```
  <PropertyGroup>
    <NativeLib>Shared</NativeLib>
  </PropertyGroup>
  <ItemGroup>
    <RdXmlFile Include="rd.xml" />
    <PackageReference Include="Microsoft.DotNet.ILCompiler" Version="7.0.0-*" />
  </ItemGroup>
```

More info:
- https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/compiling.md
- https://github.com/dotnet/runtimelab/tree/feature/NativeAOT/samples/NativeLibrary
- https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/rd-xml-format.md
2022-08-22 03:36:51 +02:00

353 lines
13 KiB
C#

using Godot.NativeInterop;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.Versioning;
using System.Text;
using GodotTools.Internals;
namespace GodotTools.Utils
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static class OS
{
private static class Names
{
public const string Windows = "Windows";
public const string MacOS = "macOS";
public const string Linux = "Linux";
public const string FreeBSD = "FreeBSD";
public const string NetBSD = "NetBSD";
public const string BSD = "BSD";
public const string Server = "Server";
public const string UWP = "UWP";
public const string Haiku = "Haiku";
public const string Android = "Android";
public const string iOS = "iOS";
public const string HTML5 = "HTML5";
}
public static class Platforms
{
public const string Windows = "windows";
public const string MacOS = "macos";
public const string LinuxBSD = "linuxbsd";
public const string Server = "server";
public const string UWP = "uwp";
public const string Haiku = "haiku";
public const string Android = "android";
public const string iOS = "ios";
public const string HTML5 = "javascript";
}
public static class DotNetOS
{
public const string Win = "win";
public const string OSX = "osx";
public const string Linux = "linux";
public const string Win10 = "win10";
public const string Android = "android";
public const string iOS = "ios";
public const string Browser = "browser";
}
public static readonly Dictionary<string, string> PlatformFeatureMap = new Dictionary<string, string>(
// Export `features` may be in lower case
StringComparer.InvariantCultureIgnoreCase
)
{
["Windows"] = Platforms.Windows,
["macOS"] = Platforms.MacOS,
["LinuxBSD"] = Platforms.LinuxBSD,
// "X11" for compatibility, temporarily, while we are on an outdated branch
["X11"] = Platforms.LinuxBSD,
["Server"] = Platforms.Server,
["UWP"] = Platforms.UWP,
["Haiku"] = Platforms.Haiku,
["Android"] = Platforms.Android,
["iOS"] = Platforms.iOS,
["HTML5"] = Platforms.HTML5
};
public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string>
{
[Names.Windows] = Platforms.Windows,
[Names.MacOS] = Platforms.MacOS,
[Names.Linux] = Platforms.LinuxBSD,
[Names.FreeBSD] = Platforms.LinuxBSD,
[Names.NetBSD] = Platforms.LinuxBSD,
[Names.BSD] = Platforms.LinuxBSD,
[Names.Server] = Platforms.Server,
[Names.UWP] = Platforms.UWP,
[Names.Haiku] = Platforms.Haiku,
[Names.Android] = Platforms.Android,
[Names.iOS] = Platforms.iOS,
[Names.HTML5] = Platforms.HTML5
};
public static readonly Dictionary<string, string> DotNetOSPlatformMap = new Dictionary<string, string>
{
[Platforms.Windows] = DotNetOS.Win,
[Platforms.MacOS] = DotNetOS.OSX,
// TODO:
// Does .NET 6 support BSD variants? If it does, it may need the name `unix`
// instead of `linux` in the runtime identifier. This would be a problem as
// Godot has a single export profile for both, named LinuxBSD.
[Platforms.LinuxBSD] = DotNetOS.Linux,
[Platforms.Server] = DotNetOS.Linux,
[Platforms.UWP] = DotNetOS.Win10,
[Platforms.Android] = DotNetOS.Android,
[Platforms.iOS] = DotNetOS.iOS,
[Platforms.HTML5] = DotNetOS.Browser
};
private static bool IsOS(string name)
{
Internal.godot_icall_Utils_OS_GetPlatformName(out godot_string dest);
using (dest)
{
string platformName = Marshaling.ConvertStringToManaged(dest);
return name.Equals(platformName, StringComparison.OrdinalIgnoreCase);
}
}
private static bool IsAnyOS(IEnumerable<string> names)
{
Internal.godot_icall_Utils_OS_GetPlatformName(out godot_string dest);
using (dest)
{
string platformName = Marshaling.ConvertStringToManaged(dest);
return names.Any(p => p.Equals(platformName, StringComparison.OrdinalIgnoreCase));
}
}
private static readonly IEnumerable<string> LinuxBSDPlatforms =
new[] { Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD };
private static readonly IEnumerable<string> UnixLikePlatforms =
new[] { Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS }
.Concat(LinuxBSDPlatforms).ToArray();
private static readonly Lazy<bool> _isWindows = new(() => IsOS(Names.Windows));
private static readonly Lazy<bool> _isMacOS = new(() => IsOS(Names.MacOS));
private static readonly Lazy<bool> _isLinuxBSD = new(() => IsAnyOS(LinuxBSDPlatforms));
private static readonly Lazy<bool> _isServer = new(() => IsOS(Names.Server));
private static readonly Lazy<bool> _isUWP = new(() => IsOS(Names.UWP));
private static readonly Lazy<bool> _isHaiku = new(() => IsOS(Names.Haiku));
private static readonly Lazy<bool> _isAndroid = new(() => IsOS(Names.Android));
private static readonly Lazy<bool> _isiOS = new(() => IsOS(Names.iOS));
private static readonly Lazy<bool> _isHTML5 = new(() => IsOS(Names.HTML5));
private static readonly Lazy<bool> _isUnixLike = new(() => IsAnyOS(UnixLikePlatforms));
[SupportedOSPlatformGuard("windows")] public static bool IsWindows => _isWindows.Value || IsUWP;
[SupportedOSPlatformGuard("osx")] public static bool IsMacOS => _isMacOS.Value;
[SupportedOSPlatformGuard("linux")] public static bool IsLinuxBSD => _isLinuxBSD.Value;
[SupportedOSPlatformGuard("linux")] public static bool IsServer => _isServer.Value;
[SupportedOSPlatformGuard("windows")] public static bool IsUWP => _isUWP.Value;
public static bool IsHaiku => _isHaiku.Value;
[SupportedOSPlatformGuard("android")] public static bool IsAndroid => _isAndroid.Value;
[SupportedOSPlatformGuard("ios")] public static bool IsiOS => _isiOS.Value;
[SupportedOSPlatformGuard("browser")] public static bool IsHTML5 => _isHTML5.Value;
public static bool IsUnixLike => _isUnixLike.Value;
public static char PathSep => IsWindows ? ';' : ':';
[return: MaybeNull]
public static string PathWhich([NotNull] string name)
{
if (IsWindows)
return PathWhichWindows(name);
return PathWhichUnix(name);
}
[return: MaybeNull]
private static string PathWhichWindows([NotNull] string name)
{
string[] windowsExts =
Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? Array.Empty<string>();
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
char[] invalidPathChars = Path.GetInvalidPathChars();
var searchDirs = new List<string>();
if (pathDirs != null)
{
foreach (var pathDir in pathDirs)
{
if (pathDir.IndexOfAny(invalidPathChars) != -1)
continue;
searchDirs.Add(pathDir);
}
}
string nameExt = Path.GetExtension(name);
bool hasPathExt = !string.IsNullOrEmpty(nameExt) &&
windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
if (hasPathExt)
return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
return (from dir in searchDirs
select Path.Combine(dir, name)
into path
from ext in windowsExts
select path + ext).FirstOrDefault(File.Exists);
}
[return: MaybeNull]
private static string PathWhichUnix([NotNull] string name)
{
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
char[] invalidPathChars = Path.GetInvalidPathChars();
var searchDirs = new List<string>();
if (pathDirs != null)
{
foreach (var pathDir in pathDirs)
{
if (pathDir.IndexOfAny(invalidPathChars) != -1)
continue;
searchDirs.Add(pathDir);
}
}
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
return searchDirs.Select(dir => Path.Combine(dir, name))
.FirstOrDefault(path =>
{
using godot_string pathIn = Marshaling.ConvertStringToNative(path);
return File.Exists(path) && Internal.godot_icall_Utils_OS_UnixFileHasExecutableAccess(pathIn);
});
}
public static void RunProcess(string command, IEnumerable<string> arguments)
{
var startInfo = new ProcessStartInfo(command)
{
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true
};
foreach (string arg in arguments)
startInfo.ArgumentList.Add(arg);
using Process process = Process.Start(startInfo);
if (process == null)
throw new Exception("No process was started");
process.BeginOutputReadLine();
process.BeginErrorReadLine();
if (IsWindows && process.Id > 0)
User32Dll.AllowSetForegroundWindow(process.Id); // Allows application to focus itself
}
public static int ExecuteCommand(string command, IEnumerable<string> arguments)
{
var startInfo = new ProcessStartInfo(command)
{
// Print the output
RedirectStandardOutput = false,
RedirectStandardError = false,
UseShellExecute = false
};
foreach (string arg in arguments)
startInfo.ArgumentList.Add(arg);
Console.WriteLine(startInfo.GetCommandLineDisplay(new StringBuilder("Executing: ")).ToString());
using var process = new Process { StartInfo = startInfo };
process.Start();
process.WaitForExit();
return process.ExitCode;
}
private static void AppendProcessFileNameForDisplay(this StringBuilder builder, string fileName)
{
if (builder.Length > 0)
builder.Append(' ');
if (fileName.Contains(' '))
{
builder.Append('"');
builder.Append(fileName);
builder.Append('"');
}
else
{
builder.Append(fileName);
}
}
private static void AppendProcessArgumentsForDisplay(this StringBuilder builder,
Collection<string> argumentList)
{
// This is intended just for reading. It doesn't need to be a valid command line.
// E.g.: We don't handle escaping of quotes.
foreach (string argument in argumentList)
{
if (builder.Length > 0)
builder.Append(' ');
if (argument.Contains(' '))
{
builder.Append('"');
builder.Append(argument);
builder.Append('"');
}
else
{
builder.Append(argument);
}
}
}
public static StringBuilder GetCommandLineDisplay(
this ProcessStartInfo startInfo,
StringBuilder optionalBuilder = null
)
{
var builder = optionalBuilder ?? new StringBuilder();
builder.AppendProcessFileNameForDisplay(startInfo.FileName);
if (startInfo.ArgumentList.Count == 0)
{
builder.Append(' ');
builder.Append(startInfo.Arguments);
}
else
{
builder.AppendProcessArgumentsForDisplay(startInfo.ArgumentList);
}
return builder;
}
}
}