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godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
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2021-04-05 23:11:38 +10:00