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4a1c7de57c53af429a3523bdcbef65c8c791f09f
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
..
render_forward_clustered.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
render_forward_clustered.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
scene_shader_forward_clustered.cpp
Rename
uniform
to
parameter
across the engine
2022-09-01 11:42:57 +03:00
scene_shader_forward_clustered.h
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
SCsub
…