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497a66e38bec08131e204ae7cf6cd4005683f0cb
godot
/
servers
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rendering
/
renderer_rd
/
forward_clustered
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Dario
3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
..
render_forward_clustered.cpp
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
render_forward_clustered.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
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