1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-01 16:38:31 +00:00
Files
godot/drivers/gles3/shaders
Arman 48ffd3d157 Check if screen space reflection has passed far clip
Before "accepting" the reflection, check if it's within our view (prevent tracing environment and creating artifacts).
2020-06-04 00:52:16 -07:00
..
2019-04-12 17:48:38 -07:00
2020-01-21 21:41:54 +01:00
2019-05-26 12:01:01 +02:00