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godot/scene/gui/view_panner.cpp
Markus Sauermann 4887172a59 Fix ViewPanner panning mouse warp
Currently the mouse cursor jumps in unexpected ways, when a `ViewPanner`
is used in SubViewports or embedded Windows.

This is caused by providing wrong coordinate systems to
Input::warp_mouse_motion.

This PR replaces the use of `Input::warp_mouse_motion` with
`Viewport::wrap_mouse_in_rect` and makes sure, that the correct
coordinate systems are used.

This change makes it necessary, that all classes, that currently
use ViewPanner, need to provide the correct Viewport to ViewPanner.
2024-12-20 00:28:49 +01:00

235 lines
8.8 KiB
C++

/**************************************************************************/
/* view_panner.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "view_panner.h"
#include "core/input/input.h"
#include "core/input/shortcut.h"
#include "core/os/keyboard.h"
#include "scene/main/viewport.h"
bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP));
// Moving the scroll wheel sends two events: one with pressed as true,
// and one with pressed as false. Make sure we only process one of them.
if (scroll_vec != Vector2() && mb->is_pressed()) {
if (control_scheme == SCROLL_PANS) {
if (mb->is_ctrl_pressed()) {
if (scroll_vec.y != 0) {
// Compute the zoom factor.
float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
float zoom = scroll_vec.y > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
zoom_callback.call(zoom, mb->get_position(), p_event);
return true;
}
} else {
Vector2 panning = scroll_vec * mb->get_factor();
if (pan_axis == PAN_AXIS_HORIZONTAL) {
panning = Vector2(panning.x + panning.y, 0);
} else if (pan_axis == PAN_AXIS_VERTICAL) {
panning = Vector2(0, panning.x + panning.y);
} else if (mb->is_shift_pressed()) {
panning = Vector2(panning.y, panning.x);
}
pan_callback.call(-panning * scroll_speed, p_event);
return true;
}
} else {
if (mb->is_ctrl_pressed()) {
Vector2 panning = scroll_vec * mb->get_factor();
if (pan_axis == PAN_AXIS_HORIZONTAL) {
panning = Vector2(panning.x + panning.y, 0);
} else if (pan_axis == PAN_AXIS_VERTICAL) {
panning = Vector2(0, panning.x + panning.y);
} else if (mb->is_shift_pressed()) {
panning = Vector2(panning.y, panning.x);
}
pan_callback.call(-panning * scroll_speed, p_event);
return true;
} else if (!mb->is_shift_pressed() && scroll_vec.y != 0) {
// Compute the zoom factor.
float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
float zoom = scroll_vec.y > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
zoom_callback.call(zoom, mb->get_position(), p_event);
return true;
}
}
}
// Alt is not used for button presses, so ignore it.
if (mb->is_alt_pressed()) {
return false;
}
bool is_drag_event = mb->get_button_index() == MouseButton::MIDDLE ||
(enable_rmb && mb->get_button_index() == MouseButton::RIGHT) ||
(!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning()) ||
(force_drag && mb->get_button_index() == MouseButton::LEFT);
if (is_drag_event) {
if (mb->is_pressed()) {
is_dragging = true;
} else {
is_dragging = false;
}
return mb->get_button_index() != MouseButton::LEFT || mb->is_pressed(); // Don't consume LMB release events (it fixes some selection problems).
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (is_dragging) {
if (viewport && p_canvas_rect != Rect2()) {
pan_callback.call(viewport->wrap_mouse_in_rect(mm->get_relative(), p_canvas_rect), p_event);
} else {
pan_callback.call(mm->get_relative(), p_event);
}
return true;
}
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
if (magnify_gesture.is_valid()) {
// Zoom gesture
zoom_callback.call(magnify_gesture->get_factor(), magnify_gesture->get_position(), p_event);
return true;
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
if (pan_gesture->is_ctrl_pressed()) {
// Zoom gesture.
float pan_zoom_factor = 1.02f;
float zoom_direction = pan_gesture->get_delta().x - pan_gesture->get_delta().y;
if (zoom_direction == 0.f) {
return true;
}
float zoom = zoom_direction < 0 ? 1.0 / pan_zoom_factor : pan_zoom_factor;
zoom_callback.call(zoom, pan_gesture->get_position(), p_event);
return true;
}
pan_callback.call(-pan_gesture->get_delta() * scroll_speed, p_event);
}
Ref<InputEventScreenDrag> screen_drag = p_event;
if (screen_drag.is_valid()) {
if (Input::get_singleton()->is_emulating_mouse_from_touch() || Input::get_singleton()->is_emulating_touch_from_mouse()) {
// This set of events also generates/is generated by
// InputEventMouseButton/InputEventMouseMotion events which will be processed instead.
} else {
pan_callback.call(screen_drag->get_relative(), p_event);
}
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
pan_key_pressed = k->is_pressed();
if (simple_panning_enabled || Input::get_singleton()->get_mouse_button_mask().has_flag(MouseButtonMask::LEFT)) {
is_dragging = pan_key_pressed;
}
return true;
}
}
return false;
}
void ViewPanner::release_pan_key() {
pan_key_pressed = false;
is_dragging = false;
}
void ViewPanner::set_callbacks(Callable p_pan_callback, Callable p_zoom_callback) {
pan_callback = p_pan_callback;
zoom_callback = p_zoom_callback;
}
void ViewPanner::set_control_scheme(ControlScheme p_scheme) {
control_scheme = p_scheme;
}
void ViewPanner::set_enable_rmb(bool p_enable) {
enable_rmb = p_enable;
}
void ViewPanner::set_pan_shortcut(Ref<Shortcut> p_shortcut) {
pan_view_shortcut = p_shortcut;
pan_key_pressed = false;
}
void ViewPanner::set_simple_panning_enabled(bool p_enabled) {
simple_panning_enabled = p_enabled;
}
void ViewPanner::set_scroll_speed(int p_scroll_speed) {
ERR_FAIL_COND(p_scroll_speed <= 0);
scroll_speed = p_scroll_speed;
}
void ViewPanner::set_scroll_zoom_factor(float p_scroll_zoom_factor) {
ERR_FAIL_COND(p_scroll_zoom_factor <= 1.0);
scroll_zoom_factor = p_scroll_zoom_factor;
}
void ViewPanner::set_pan_axis(PanAxis p_pan_axis) {
pan_axis = p_pan_axis;
}
void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) {
set_control_scheme(p_scheme);
set_pan_shortcut(p_shortcut);
set_simple_panning_enabled(p_simple_panning);
}
void ViewPanner::set_viewport(Viewport *p_viewport) {
viewport = p_viewport;
}
bool ViewPanner::is_panning() const {
return is_dragging || pan_key_pressed;
}
void ViewPanner::set_force_drag(bool p_force) {
force_drag = p_force;
}
ViewPanner::ViewPanner() {
Array inputs;
inputs.append(InputEventKey::create_reference(Key::SPACE));
pan_view_shortcut.instantiate();
pan_view_shortcut->set_events(inputs);
}