1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-03 16:55:53 +00:00
Files
godot/modules/visual_script/doc_classes/VisualScriptInputAction.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

36 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptInputAction" inherits="VisualScriptNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A Visual Script node returning a state of an action.
</brief_description>
<description>
[VisualScriptInputAction] can be used to check if an action is pressed or released.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="action" type="String" setter="set_action_name" getter="get_action_name" default="&quot;&quot;">
Name of the action.
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
State of the action to check. See [enum Mode] for options.
</member>
</members>
<constants>
<constant name="MODE_PRESSED" value="0" enum="Mode">
[code]True[/code] if action is pressed.
</constant>
<constant name="MODE_RELEASED" value="1" enum="Mode">
[code]True[/code] if action is released (i.e. not pressed).
</constant>
<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
[code]True[/code] on the frame the action was pressed.
</constant>
<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
[code]True[/code] on the frame the action was released.
</constant>
</constants>
</class>