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godot/doc/classes/Shape.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

29 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for all 3D shape resources.
</brief_description>
<description>
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="get_debug_mesh">
<return type="ArrayMesh" />
<description>
Returns the [ArrayMesh] used to draw the debug collision for this [Shape].
</description>
</method>
</methods>
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the shape. Used in Bullet Physics only.
Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
<constants>
</constants>
</class>