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godot/doc/classes/RayShape.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

24 lines
952 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape" inherits="Shape" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Ray shape for 3D collisions.
</brief_description>
<description>
Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length" default="1.0">
The ray's length.
</member>
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
If [code]true[/code], allow the shape to return the correct normal.
</member>
</members>
<constants>
</constants>
</class>