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427ba09efc70b2ad836bfa2441a242bbda10ba36
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Dario
427ba09efc
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
..
render_forward_clustered.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
render_forward_clustered.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
scene_shader_forward_clustered.cpp
Make
OUTPUT_IS_SRGB/CLIP_SPACE_FAR
shader built-ins global
2024-10-24 12:32:05 +03:00
scene_shader_forward_clustered.h
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00