You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
This fixes multiple issues/inconsistencies around `get_compiler_version()`: * With no shell allocated, launching the compiler could fail even with proper paths being set. * The return value was described as "an array of version numbers as ints", but the function actually returned a `Dictionary` (or `None`). * Not all calls were properly handling a `None` return value in case of errors. On Windows this broke compiling for me since #81869 with default settings. * Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.