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godot/platform/ios
Rémi Verschelde 37cf266b57 SCons: Process platform-specific flags earlier
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.

For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
..
2024-04-23 12:59:24 +03:00
2024-01-11 16:59:38 +02:00
2024-01-11 16:59:38 +02:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation