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41b468f961a224bc83729a1cc83e6bf15521d6c5
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
History
Alex Threlfo
e4fd2f003f
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after
#80390
2024-01-03 08:51:08 +01:00
sky.glsl
Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00
volumetric_fog_process.glsl
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
volumetric_fog.glsl
Style: Apply new
clang-format
changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…