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	Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationServer3DManager" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A singleton for managing [NavigationServer3D] implementations.
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	</brief_description>
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	<description>
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		[NavigationServer3DManager] is the API for registering [NavigationServer3D] implementations and setting the default implementation.
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		[b]Note:[/b] It is not possible to switch servers at runtime. This class is only used on startup at the server initialization level.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="register_server">
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			<return type="void" />
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			<param index="0" name="name" type="String" />
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			<param index="1" name="create_callback" type="Callable" />
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			<description>
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				Registers a [NavigationServer3D] implementation by passing a [param name] and a [Callable] that returns a [NavigationServer3D] object.
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			</description>
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		</method>
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		<method name="set_default_server">
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			<return type="void" />
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			<param index="0" name="name" type="String" />
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			<param index="1" name="priority" type="int" />
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			<description>
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				Sets the default [NavigationServer3D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
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			</description>
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		</method>
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	</methods>
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</class>
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