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40f17127ef3687788b5db3ce4df6cb079f55c43e
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
History
Thaddeus Crews
4665faaaa9
Merge pull request
#100427
from Namey5/fog-sky-luminance
...
Separate sky luminance and brightness calculations for consistent fog
2024-12-19 19:59:50 -06:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after
#80390
2024-01-03 08:51:08 +01:00
sky.glsl
fix: separate sky luminance and user brightness calculations around fog
2024-12-20 11:25:11 +11:00
volumetric_fog_process.glsl
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
volumetric_fog.glsl
Style: Apply new
clang-format
changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00