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godot/platform/android/java
Dennis Ranke 408000752c handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12 23:33:46 +01:00
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2022-11-29 14:18:24 -08:00
2022-03-28 14:04:51 -07:00
2021-10-14 16:19:00 +01:00