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3f888966c0311a49541d6eb952b5a76d105f59d5
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Brian Semrau
e9f1b0a0b2
Remove incorrect fog height density remapping
2021-10-14 16:09:45 -04:00
..
render_forward_clustered.cpp
Remove incorrect fog height density remapping
2021-10-14 16:09:45 -04:00
render_forward_clustered.h
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00