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godot/scene/animation
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
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2021-08-09 17:43:48 -05:00
2021-09-24 13:47:13 +02:00
2021-09-24 13:47:13 +02:00
2021-09-16 02:08:26 +02:00