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godot/platform/javascript
Fabio Alessandrelli 3f059b90d6 [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
..
2021-01-01 20:19:21 +01:00
2021-01-04 17:02:37 -06:00
2021-01-29 12:02:13 +01:00
2021-02-26 11:33:59 +01:00
2021-02-26 11:33:59 +01:00