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360a1a456818fce75a444c17bafb9c7b510dbc20
godot
/
scene
/
resources
/
2d
History
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
..
skeleton
…
capsule_shape_2d.cpp
…
capsule_shape_2d.h
…
circle_shape_2d.cpp
…
circle_shape_2d.h
…
concave_polygon_shape_2d.cpp
…
concave_polygon_shape_2d.h
…
convex_polygon_shape_2d.cpp
…
convex_polygon_shape_2d.h
…
polygon_path_finder.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
polygon_path_finder.h
…
rectangle_shape_2d.cpp
…
rectangle_shape_2d.h
…
SCsub
…
segment_shape_2d.cpp
…
segment_shape_2d.h
…
separation_ray_shape_2d.cpp
…
separation_ray_shape_2d.h
…
shape_2d.cpp
Make physics debug respect outline setting inside editor
2024-04-01 19:52:57 +02:00
shape_2d.h
…
tile_set.compat.inc
…
tile_set.cpp
[TileSet] Expose
TileData.is_valid_terrain_peering_bit
2024-03-26 16:07:50 +01:00
tile_set.h
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
world_boundary_shape_2d.cpp
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h
…