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godot/scene/2d/tile_map.cpp
Davide Baldo 672b1b19c0 Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
2018-11-10 01:40:08 +00:00

51 KiB