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34a842b5d1865637d1340ebdff24c68c3a787b06
godot
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servers
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rendering
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renderer_rd
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forward_clustered
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clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
...
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
..
render_forward_clustered.cpp
Add a few more rendering timestamps
2023-03-02 18:15:21 -08:00
render_forward_clustered.h
Add render buffer support to screen space effects
2023-02-10 10:27:59 +11:00
scene_shader_forward_clustered.cpp
Add EXPOSURE built in to spatial shaders
2023-04-12 10:35:13 -07:00
scene_shader_forward_clustered.h
Take alpha antialising options into account when setting up materials
2023-01-11 21:29:36 -08:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00