1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00
Files
godot/modules/websocket
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
..
2021-11-19 15:47:20 +01:00
2022-01-03 21:27:34 +01:00