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godot/modules/visual_script/doc_classes/VisualScriptNode.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

50 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptNode" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A node which is part of a [VisualScript].
</brief_description>
<description>
A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_default_input_value" qualifiers="const">
<return type="Variant" />
<argument index="0" name="port_idx" type="int" />
<description>
Returns the default value of a given port. The default value is used when nothing is connected to the port.
</description>
</method>
<method name="get_visual_script" qualifiers="const">
<return type="VisualScript" />
<description>
Returns the [VisualScript] instance the node is bound to.
</description>
</method>
<method name="ports_changed_notify">
<return type="void" />
<description>
Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
</description>
</method>
<method name="set_default_input_value">
<return type="void" />
<argument index="0" name="port_idx" type="int" />
<argument index="1" name="value" type="Variant" />
<description>
Change the default value of a given port.
</description>
</method>
</methods>
<signals>
<signal name="ports_changed">
<description>
Emitted when the available input/output ports are changed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>