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godot/editor
Emmanuel Barroga 2f2abadefe Fix Clearing Inspector for Remote Node
Resolves: #30731

When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning).

To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL.

In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
2019-07-25 22:10:49 -07:00
..
2019-07-24 12:14:31 -07:00
2019-07-06 11:13:03 +05:30
2019-07-02 13:35:30 +02:00
2019-07-21 20:47:25 +01:00