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godot/platform/windows/os_windows.cpp
KLee1248 2e5fa9f043 Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.

As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.

Fixes #26876

(cherry picked from commit 3d908f57d8)
2019-09-24 09:00:45 +02:00

76 KiB