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godot/servers/rendering/renderer_rd/environment
Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
2023-09-06 11:24:19 -03:00
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2023-08-28 14:13:36 +03:00
2023-01-05 13:25:55 +01:00
2023-08-05 17:55:43 -03:00