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2e07477751d62a62e453e93d2e936d7ac230813b
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
2e07477751
Merge pull request
#70214
from Ansraer/speed-maybe
...
[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
..
render_forward_clustered.cpp
Merge pull request
#69998
from BastiaanOlij/sorting-pivot-4
2022-12-23 09:47:24 +01:00
render_forward_clustered.h
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-16 09:50:45 -08:00
scene_shader_forward_clustered.cpp
use depth prepass to increase performance
2022-12-23 17:15:46 +01:00
scene_shader_forward_clustered.h
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00