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godot/drivers
lawnjelly b95add2bfd GLES2 Batching - Builtins prevent baking in unshaded shaders
Builtins that should prevent baking colors and vertex positions were incorrectly only active in shaders that were not unshaded. This was a terminology misunderstanding - unshaded materials can still use shaders so should have the same test to prevent baking.
2020-05-23 11:35:33 +01:00
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2020-01-22 21:41:48 +01:00
2020-05-20 15:38:20 +03:00
2019-12-14 21:41:21 +09:00