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2bbf0f2317c7dc97d0f8b5fa9f925b46cbecfe63
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Stuart Carnie
b3694662a2
2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
2025-03-06 05:30:20 +11:00
..
effects
…
environment
…
forward_clustered
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
forward_mobile
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
blit.glsl
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canvas_occlusion.glsl
…
canvas_sdf.glsl
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canvas_uniforms_inc.glsl
…
canvas.glsl
2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
2025-03-06 05:30:20 +11:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
…
particles.glsl
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Merge pull request
#102480
from DarioSamo/dont-unroll-ubershader
2025-02-07 01:39:48 +01:00
scene_forward_vertex_lights_inc.glsl
…
SCsub
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skeleton.glsl
…