1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-07 19:53:17 +00:00
Files
godot/core
Pedro J. Estébanez e38ae8d7e4 Fix bugs in RID_Alloc
- Replace unintended `%` with `&`
- `get_owned_list()`: make thread-safe and fix logic
- Apply same logic fix to the destructor

Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list.

Avoids the engine crashing at exit.
2020-02-11 12:04:41 +01:00
..
2020-02-11 12:03:20 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-02-11 12:03:20 +01:00
2020-02-11 12:03:20 +01:00
2020-01-01 11:16:22 +01:00
2020-02-11 12:03:49 +01:00
2020-02-11 12:03:49 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-02-11 11:53:26 +01:00
2020-02-05 11:13:24 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-02-11 12:04:41 +01:00
2019-11-03 10:37:48 -06:00
2020-01-01 11:16:22 +01:00
2020-02-05 11:13:24 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00
2020-01-01 11:16:22 +01:00