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godot/modules/mono/doc_classes/CSharpScript.xml
Rémi Verschelde aa89ab0517 CI: Partially sync workflows and actions with 3.x branch
Stick to `ubuntu:20.04` runners for now, as porting to newer ones implies
fixing a number of compilation warnings which may not be worth the trouble
for an EOL branch.
2024-11-08 14:01:16 +01:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" version="3.2">
<brief_description>
A script implemented in the C# programming language (Mono-enabled builds only).
</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
See also [GodotSharp].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.3/getting_started/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
<return type="Variant">
</return>
<description>
Returns a new instance of the script.
</description>
</method>
</methods>
<constants>
</constants>
</class>