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Stick to `ubuntu:20.04` runners for now, as porting to newer ones implies fixing a number of compilation warnings which may not be worth the trouble for an EOL branch.
25 lines
771 B
XML
25 lines
771 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSharpScript" inherits="Script" version="3.2">
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<brief_description>
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A script implemented in the C# programming language (Mono-enabled builds only).
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</brief_description>
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<description>
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This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
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See also [GodotSharp].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.3/getting_started/scripting/c_sharp/index.html</link>
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</tutorials>
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<methods>
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<method name="new" qualifiers="vararg">
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<return type="Variant">
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</return>
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<description>
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Returns a new instance of the script.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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