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godot/platform/iphone
BastiaanOlij 3768a3b2c5 More fixes for iOS Godot 3.0
- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23 22:38:36 +10:00
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2017-05-23 22:38:36 +10:00
2016-06-22 21:13:29 +02:00
2017-05-23 22:38:36 +10:00
2017-05-20 10:17:47 +10:00