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27aa8dc68e1ea2bb0e910f8dfbb5f4b81f70837e
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Hugo Locurcio
27aa8dc68e
Decrease opacity of the overdraw debug draw mode
...
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:19:14 +02:00
..
render_forward_clustered.cpp
Fix render debug modes.
2021-07-03 14:50:36 -03:00
render_forward_clustered.h
Fix Render Info
2021-07-03 10:15:04 -03:00
scene_shader_forward_clustered.cpp
Decrease opacity of the overdraw debug draw mode
2021-07-04 00:19:14 +02:00
scene_shader_forward_clustered.h
Fix render debug modes.
2021-07-03 14:50:36 -03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00