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godot/editor/animation/animation_state_machine_editor.cpp
Hugo Locurcio 269ee1204d Display AnimationTree editor warnings when the node is disabled
AnimationTree's Active property isn't the only way to control whether
an AnimationTree can play animations. Node's Process Mode property
also affects it.
2025-07-24 00:08:31 +02:00

1971 lines
72 KiB
C++

/**************************************************************************/
/* animation_state_machine_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
#include "scene/theme/theme_db.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
Ref<AnimationNodeStateMachine> ansm = p_node;
return ansm.is_valid();
}
void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
state_machine = p_node;
read_only = false;
if (state_machine.is_valid()) {
read_only = EditorNode::get_singleton()->is_resource_read_only(state_machine);
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_transition_index = -1;
selected_node = StringName();
selected_nodes.clear();
connected_nodes.clear();
_update_mode();
_update_graph();
}
if (read_only) {
tool_create->set_pressed(false);
tool_connect->set_pressed(false);
}
tool_create->set_disabled(read_only);
tool_connect->set_disabled(read_only);
}
String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_directory) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
Vector<String> edited_path = AnimationTreeEditor::get_singleton()->get_edited_path();
String base_path;
Vector<String> node_directory_path;
bool is_playable_anodesm_found = false;
if (edited_path.size()) {
while (!is_playable_anodesm_found) {
base_path = String("/").join(edited_path);
Ref<AnimationNodeStateMachine> anodesm = !edited_path.size() ? Ref<AnimationNode>(tree->get_root_animation_node().ptr()) : tree->get_root_animation_node()->find_node_by_path(base_path);
if (anodesm.is_null()) {
break;
} else {
if (anodesm->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
is_playable_anodesm_found = true;
} else {
int idx = edited_path.size() - 1;
node_directory_path.push_back(edited_path[idx]);
edited_path.remove_at(idx);
}
}
}
}
if (is_playable_anodesm_found) {
// Return Root/Nested state machine playback.
node_directory_path.reverse();
r_node_directory = String("/").join(node_directory_path);
if (node_directory_path.size()) {
r_node_directory += "/";
}
base_path = !edited_path.size() ? Animation::PARAMETERS_BASE_PATH + "playback" : Animation::PARAMETERS_BASE_PATH + base_path + "/playback";
} else {
// Hmmm, we have to return Grouped state machine playback...
// It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-)
r_node_directory = String();
base_path = AnimationTreeEditor::get_singleton()->get_base_path() + "playback";
}
return base_path;
}
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
String node_directory;
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(_get_root_playback_path(node_directory));
if (playback.is_null()) {
return;
}
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
if (!read_only) {
_erase_selected();
}
accept_event();
}
}
Ref<InputEventMouseButton> mb = p_event;
// Add new node
if (!read_only) {
if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
connecting_from = StringName();
_open_menu(mb->get_position());
}
}
// Select node or push a field inside
if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_transition_index = -1;
selected_node = StringName();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
if (play_mode->get_selected() == 1 || !playback->is_playing()) {
// Start
playback->start(node_directory + String(node_rects[i].node_name));
} else {
// Travel
playback->travel(node_directory + String(node_rects[i].node_name));
}
state_machine_draw->queue_redraw();
return;
}
if (!read_only) {
if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
// TODO: Avoid using strings, expose a method on LineEdit.
Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(CoreStringName(normal));
Rect2 edit_rect = node_rects[i].name;
edit_rect.position -= line_sb->get_offset();
edit_rect.size += line_sb->get_minimum_size();
name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position);
name_edit_popup->set_size(edit_rect.size);
name_edit->set_text(node_rects[i].node_name);
name_edit_popup->popup();
name_edit->grab_focus();
name_edit->select_all();
prev_name = node_rects[i].node_name;
return;
}
}
if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
callable_mp(this, &AnimationNodeStateMachineEditor::_open_editor).call_deferred(node_rects[i].node_name);
return;
}
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
selected_node = node_rects[i].node_name;
if (!selected_nodes.has(selected_node)) {
selected_nodes.clear();
}
selected_nodes.insert(selected_node);
_update_connected_nodes(selected_node);
Ref<AnimationNode> anode = state_machine->get_node(selected_node);
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
state_machine_draw->queue_redraw();
dragging_selected_attempt = true;
dragging_selected = false;
drag_from = mb->get_position();
snap_x = StringName();
snap_y = StringName();
_update_mode();
return;
}
}
// Test the transition lines.
int closest = -1;
float closest_d = 1e20;
Vector<int> close_candidates;
// First find closest lines using point-to-segment distance.
for (int i = 0; i < transition_lines.size(); i++) {
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), transition_lines[i].from, transition_lines[i].to);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;
}
// If this is very close to our current closest distance, add it to candidates.
if (Math::abs(d - closest_d) < 2.0) { // Within 2 pixels.
close_candidates.push_back(i);
} else if (d < closest_d) {
closest_d = d;
closest = i;
close_candidates.clear();
close_candidates.push_back(i);
}
}
// Use midpoint distance as bias.
if (close_candidates.size() > 1) {
float best_midpoint_dist = 1e20;
for (int idx : close_candidates) {
Vector2 midpoint = (transition_lines[idx].from + transition_lines[idx].to) / 2.0;
float midpoint_dist = midpoint.distance_to(mb->get_position());
if (midpoint_dist < best_midpoint_dist) {
best_midpoint_dist = midpoint_dist;
closest = idx;
}
}
}
if (closest >= 0) {
selected_transition_from = transition_lines[closest].from_node;
selected_transition_to = transition_lines[closest].to_node;
selected_transition_index = closest;
// Update connected_nodes for the selected transition.
connected_nodes.clear();
connected_nodes.insert(selected_transition_from);
connected_nodes.insert(selected_transition_to);
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
if (!state_machine->is_transition_across_group(closest)) {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
} else {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
EditorNode::get_singleton()->push_item(nullptr, "", true);
}
}
state_machine_draw->queue_redraw();
_update_mode();
}
// End moving node
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Node"));
for (int i = 0; i < node_rects.size(); i++) {
if (!selected_nodes.has(node_rects[i].node_name)) {
continue;
}
undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE);
undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name));
}
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
}
snap_x = StringName();
snap_y = StringName();
dragging_selected_attempt = false;
dragging_selected = false;
state_machine_draw->queue_redraw();
}
// Connect nodes
if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
connection_follows_cursor = true;
connecting_from = node_rects[i].node_name;
connecting_to = mb->get_position();
connecting_to_node = StringName();
return;
}
}
}
// End connecting nodes
if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
Ref<AnimationNodeStateMachine> anodesm = node;
Ref<AnimationNodeEndState> end_node = node;
if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && anodesm.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
connecting = false;
} else {
_add_transition();
}
} else {
_open_menu(mb->get_position());
}
connecting_to_node = StringName();
connection_follows_cursor = false;
state_machine_draw->queue_redraw();
}
// Start box selecting
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
box_selecting = true;
box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
if (mb->is_command_or_control_pressed() || mb->is_shift_pressed()) {
previous_selected = selected_nodes;
} else {
selected_nodes.clear();
previous_selected.clear();
}
}
// End box selecting
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
box_selecting = false;
state_machine_draw->queue_redraw();
_update_mode();
}
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
StringName clicked_node;
for (int i = node_rects.size() - 1; i >= 0; i--) {
if (node_rects[i].node.has_point(mb->get_position())) {
clicked_node = node_rects[i].node_name;
break;
}
}
if (clicked_node != StringName()) {
if (selected_nodes.has(clicked_node) && mb->is_shift_pressed()) {
selected_nodes.erase(clicked_node);
} else {
if (!mb->is_shift_pressed()) {
selected_nodes.clear();
}
selected_nodes.insert(clicked_node);
}
selected_node = clicked_node;
} else {
// Clicked on empty space.
selected_nodes.clear();
selected_node = StringName();
}
_update_connected_nodes(selected_node);
state_machine_draw->queue_redraw();
_update_mode();
if (clicked_node != StringName()) {
Ref<AnimationNode> anode = state_machine->get_node(clicked_node);
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
dragging_selected_attempt = true;
dragging_selected = false;
drag_from = mb->get_position();
snap_x = StringName();
snap_y = StringName();
}
return;
}
Ref<InputEventMouseMotion> mm = p_event;
// Pan window
if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
// Move mouse while connecting
if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->queue_redraw();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
connecting_to_node = node_rects[i].node_name;
return;
}
}
}
// Move mouse while moving a node
if (mm.is_valid() && dragging_selected_attempt && !read_only) {
dragging_selected = true;
drag_ofs = mm->get_position() - drag_from;
snap_x = StringName();
snap_y = StringName();
{
//snap
Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
LocalVector<StringName> nodes = state_machine->get_node_list();
float best_d_x = 1e20;
float best_d_y = 1e20;
for (const StringName &E : nodes) {
if (E == selected_node) {
continue;
}
Vector2 npos = state_machine->get_node_position(E);
float d_x = Math::abs(npos.x - cpos.x);
if (d_x < MIN(5, best_d_x)) {
drag_ofs.x -= cpos.x - npos.x;
best_d_x = d_x;
snap_x = E;
}
float d_y = Math::abs(npos.y - cpos.y);
if (d_y < MIN(5, best_d_y)) {
drag_ofs.y -= cpos.y - npos.y;
best_d_y = d_y;
snap_y = E;
}
}
}
state_machine_draw->queue_redraw();
}
// Move mouse while moving box select
if (mm.is_valid() && box_selecting) {
box_selecting_to = state_machine_draw->get_local_mouse_position();
box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
for (int i = 0; i < node_rects.size(); i++) {
bool in_box = node_rects[i].node.intersects(box_selecting_rect);
if (in_box) {
if (previous_selected.has(node_rects[i].node_name)) {
selected_nodes.erase(node_rects[i].node_name);
} else {
selected_nodes.insert(node_rects[i].node_name);
}
} else {
if (previous_selected.has(node_rects[i].node_name)) {
selected_nodes.insert(node_rects[i].node_name);
} else {
selected_nodes.erase(node_rects[i].node_name);
}
}
}
state_machine_draw->queue_redraw();
}
if (mm.is_valid()) {
state_machine_draw->grab_focus();
String new_hovered_node_name;
HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
if (tool_select->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (!state_machine->can_edit_node(node_rects[i].node_name)) {
continue; // start/end node can't be edited
}
if (node_rects[i].node.has_point(mm->get_position())) {
new_hovered_node_name = node_rects[i].node_name;
if (node_rects[i].play.has_point(mm->get_position())) {
new_hovered_node_area = HOVER_NODE_PLAY;
} else if (node_rects[i].edit.has_point(mm->get_position())) {
new_hovered_node_area = HOVER_NODE_EDIT;
}
break;
}
}
}
if (new_hovered_node_name != hovered_node_name || new_hovered_node_area != hovered_node_area) {
hovered_node_name = new_hovered_node_name;
hovered_node_area = new_hovered_node_area;
state_machine_draw->queue_redraw();
}
// set tooltip for transition
if (tool_select->is_pressed()) {
int closest = -1;
float closest_d = 1e20;
for (int i = 0; i < transition_lines.size(); i++) {
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), transition_lines[i].from, transition_lines[i].to);
float d = cpoint.distance_to(mm->get_position());
if (d > transition_lines[i].width) {
continue;
}
if (d < closest_d) {
closest = i;
closest_d = d;
}
}
if (closest >= 0) {
String from = String(transition_lines[closest].from_node);
String to = String(transition_lines[closest].to_node);
String tooltip = from + " -> " + to;
state_machine_draw->set_tooltip_text(tooltip);
} else {
state_machine_draw->set_tooltip_text("");
}
}
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const {
Control::CursorShape cursor_shape = get_default_cursor_shape();
if (!read_only) {
// Put ibeam (text cursor) over names to make it clearer that they are editable.
Transform2D xform = panel->get_transform() * state_machine_draw->get_transform();
Point2 pos = xform.xform_inv(p_pos);
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (node_rects[i].node.has_point(pos)) {
if (node_rects[i].name.has_point(pos)) {
if (state_machine->can_edit_node(node_rects[i].node_name)) {
cursor_shape = Control::CURSOR_IBEAM;
}
}
break;
}
}
}
return cursor_shape;
}
String AnimationNodeStateMachineEditor::get_tooltip(const Point2 &p_pos) const {
if (hovered_node_name == StringName()) {
return AnimationTreeNodeEditorPlugin::get_tooltip(p_pos);
}
String tooltip_text;
if (hovered_node_area == HOVER_NODE_PLAY) {
tooltip_text = vformat(TTR("Play/Travel to %s"), hovered_node_name);
} else if (hovered_node_area == HOVER_NODE_EDIT) {
tooltip_text = vformat(TTR("Edit %s"), hovered_node_name);
} else {
tooltip_text = hovered_node_name;
}
return tooltip_text;
}
void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
menu->clear(false);
animations_menu->clear();
animations_to_add.clear();
List<StringName> animation_names;
tree->get_animation_list(&animation_names);
menu->add_submenu_node_item(TTR("Add Animation"), animations_menu);
if (animation_names.is_empty()) {
menu->set_item_disabled(menu->get_item_idx_from_text(TTR("Add Animation")), true);
} else {
for (const StringName &name : animation_names) {
animations_menu->add_icon_item(theme_cache.animation_icon, name);
animations_to_add.push_back(name);
}
}
LocalVector<StringName> classes;
ClassDB::get_inheriters_from_class("AnimationRootNode", classes);
classes.sort_custom<StringName::AlphCompare>();
for (const StringName &class_name : classes) {
String name = String(class_name).replace_first("AnimationNode", "");
if (name == "Animation" || name == "StartState" || name == "EndState") {
continue; // nope
}
int idx = menu->get_item_count();
menu->add_item(vformat(TTR("Add %s"), name), idx);
menu->set_item_metadata(idx, class_name);
}
Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
if (clipb.is_valid()) {
menu->add_separator();
menu->add_item(TTR("Paste"), MENU_PASTE);
}
menu->add_separator();
menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
menu->popup();
add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset();
}
bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path) {
String prev_path;
LocalVector<StringName> nodes = p_nodesm->get_node_list();
PopupMenu *nodes_menu = memnew(PopupMenu);
nodes_menu->set_name(p_name);
nodes_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
p_menu->add_child(nodes_menu);
bool node_added = false;
for (const StringName &E : nodes) {
if (p_nodesm->can_edit_node(E)) {
Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E);
String path = String(p_path) + "/" + E;
if (ansm == state_machine) {
end_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(SceneStringName(End));
continue;
}
if (ansm.is_valid()) {
state_machine_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path);
if (_create_submenu(nodes_menu, ansm, E, path)) {
nodes_menu->add_submenu_item(E, E);
node_added = true;
}
} else {
nodes_menu->add_item(E, nodes_to_connect.size());
nodes_to_connect.push_back(path);
node_added = true;
}
}
}
return node_added;
}
void AnimationNodeStateMachineEditor::_stop_connecting() {
connecting = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
} else {
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed."));
}
}
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
String base_name;
Ref<AnimationRootNode> node;
if (p_index == MENU_LOAD_FILE) {
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (const String &E : filters) {
open_file->add_filter("*." + E);
}
open_file->popup_file_dialog();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instantiate(type);
ERR_FAIL_NULL(obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_NULL(an);
node = Ref<AnimationNode>(an);
base_name = type.replace_first("AnimationNode", "");
}
if (node.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
return;
}
if (base_name.is_empty()) {
base_name = node->get_class().replace_first("AnimationNode", "");
}
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
updating = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instantiate();
anim->set_animation(animations_to_add[p_index]);
String base_name = animations_to_add[p_index].validate_node_name();
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Node and Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
connecting_to_node = name;
_add_transition(true);
undo_redo->commit_action();
updating = false;
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_connect_to(int p_index) {
connecting_to_node = nodes_to_connect[p_index];
_add_transition();
}
void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) {
if (connecting_from != StringName() && connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning("Transition exists!");
connecting = false;
return;
}
Ref<AnimationNodeStateMachineTransition> tr;
tr.instantiate();
tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED);
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()));
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (!p_nested_action) {
updating = true;
undo_redo->create_action(TTR("Add Transition"));
}
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
if (!p_nested_action) {
undo_redo->commit_action();
updating = false;
}
selected_transition_from = connecting_from;
selected_transition_to = connecting_to_node;
selected_transition_index = transition_lines.size();
if (!state_machine->is_transition_across_group(selected_transition_index)) {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
} else {
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
EditorNode::get_singleton()->push_item(nullptr, "", true);
}
_update_mode();
}
connecting = false;
}
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group, float p_opacity) {
Color line_color = p_enabled ? theme_cache.transition_color : theme_cache.transition_disabled_color;
Color icon_color = p_enabled ? theme_cache.transition_icon_color : theme_cache.transition_icon_disabled_color;
Color highlight_color = p_enabled ? theme_cache.highlight_color : theme_cache.highlight_disabled_color;
line_color.a *= p_opacity;
icon_color.a *= p_opacity;
highlight_color.a *= p_opacity;
if (p_travel) {
line_color = highlight_color;
}
if (p_selected) {
state_machine_draw->draw_line(p_from, p_to, highlight_color, 6, true);
}
state_machine_draw->draw_line(p_from, p_to, line_color, 2, true);
if (p_fade_ratio > 0.0) {
Color fade_line_color = highlight_color;
fade_line_color.set_hsv(1.0, fade_line_color.get_s(), fade_line_color.get_v());
fade_line_color.a *= p_opacity;
state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_line_color, 2);
}
const int ICON_COUNT = std::size(theme_cache.transition_icons);
int icon_index = p_mode + (p_auto_advance ? ICON_COUNT / 2 : 0);
ERR_FAIL_COND(icon_index >= ICON_COUNT);
Ref<Texture2D> icon = theme_cache.transition_icons[icon_index];
Transform2D xf;
xf.columns[0] = (p_to - p_from).normalized();
xf.columns[1] = xf.columns[0].orthogonal();
xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
if (!p_is_across_group) {
state_machine_draw->draw_texture(icon, Vector2(), icon_color);
}
state_machine_draw->draw_set_transform_matrix(Transform2D());
}
void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) {
if (p_to == r_from) {
return;
}
//this could be optimized...
Vector2 n = (p_to - r_from).normalized();
while (p_rect.has_point(r_from)) {
r_from += n;
}
}
void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) {
if (r_to == p_from) {
return;
}
//this could be optimized...
Vector2 n = (r_to - p_from).normalized();
while (p_rect.has_point(r_to)) {
r_to -= n;
}
}
Ref<StyleBox> AnimationNodeStateMachineEditor::_adjust_stylebox_opacity(Ref<StyleBox> p_style, float p_opacity) {
Ref<StyleBox> style = p_style->duplicate();
if (style->is_class("StyleBoxFlat")) {
Ref<StyleBoxFlat> flat_style = style;
Color bg_color = flat_style->get_bg_color();
Color border_color = flat_style->get_border_color();
Color shadow_color = flat_style->get_shadow_color();
bg_color.a *= p_opacity;
border_color.a *= p_opacity;
shadow_color.a *= p_opacity;
flat_style->set_bg_color(bg_color);
flat_style->set_border_color(border_color);
flat_style->set_shadow_color(shadow_color);
}
return style;
}
void AnimationNodeStateMachineEditor::_state_machine_draw() {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
bool playing = false;
StringName current;
StringName blend_from;
Vector<StringName> travel_path;
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_valid()) {
playing = playback->is_playing();
current = playback->get_current_node();
blend_from = playback->get_fading_from_node();
travel_path = playback->get_travel_path();
}
if (state_machine_draw->has_focus()) {
state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), theme_cache.focus_color, false);
}
int sep = 3 * EDSCALE;
LocalVector<StringName> nodes = state_machine->get_node_list();
node_rects.clear();
Rect2 scroll_range;
//snap lines
if (dragging_selected) {
Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
if (snap_x != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
}
if (snap_y != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
}
}
//pre pass nodes so we know the rectangles
for (const StringName &E : nodes) {
String name = E;
int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
bool is_selected = selected_nodes.has(name);
Size2 s = (is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame)->get_minimum_size();
s.width += name_string_size;
s.height += MAX(theme_cache.node_title_font->get_height(theme_cache.node_title_font_size), theme_cache.play_node->get_height());
s.width += sep + theme_cache.play_node->get_width();
if (needs_editor) {
s.width += sep + theme_cache.edit_node->get_width();
}
Vector2 offset;
offset += state_machine->get_node_position(E) * EDSCALE;
if (selected_nodes.has(E) && dragging_selected) {
offset += drag_ofs;
}
offset -= s / 2;
offset = offset.floor();
//prepre rect
NodeRect nr;
nr.node = Rect2(offset, s);
nr.node_name = E;
scroll_range = scroll_range.merge(nr.node); //merge with range
//now scroll it to draw
nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
node_rects.push_back(nr);
}
transition_lines.clear();
//draw connecting line for potential new transition
if (connecting) {
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;
if (connecting_to_node != StringName()) {
to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
} else {
to = connecting_to;
}
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == connecting_from) {
_clip_src_line_to_rect(from, to, node_rects[i].node);
}
if (node_rects[i].node_name == connecting_to_node) {
_clip_dst_line_to_rect(from, to, node_rects[i].node);
}
}
_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false);
}
// TransitionImmediateBig
float tr_bidi_offset = int(theme_cache.transition_icons[0]->get_height() * 0.8);
//draw transition lines
for (int i = 0; i < state_machine->get_transition_count(); i++) {
TransitionLine tl;
tl.transition_index = i;
tl.from_node = state_machine->get_transition_from(i);
Vector2 ofs_from = (dragging_selected && selected_nodes.has(tl.from_node)) ? drag_ofs : Vector2();
tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
Vector2 ofs_to = (dragging_selected && selected_nodes.has(tl.to_node)) ? drag_ofs : Vector2();
tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED);
tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO);
tl.advance_condition_name = tr->get_advance_condition_name();
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
tl.travel = false;
tl.fade_ratio = 0.0;
tl.hidden = false;
tl.is_across_group = state_machine->is_transition_across_group(i);
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
for (int j = 0; j < node_rects.size(); j++) {
if (node_rects[j].node_name == tl.from_node) {
_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
if (node_rects[j].node_name == tl.to_node) {
_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
}
tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
if (blend_from == tl.from_node && current == tl.to_node) {
tl.travel = true;
tl.fade_ratio = MIN(1.0, fading_pos / fading_time);
}
if (travel_path.size()) {
if (current == tl.from_node && travel_path[0] == tl.to_node) {
tl.travel = true;
} else {
for (int j = 0; j < travel_path.size() - 1; j++) {
if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
tl.travel = true;
break;
}
}
}
}
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) {
tl.advance_condition_state = true;
tl.auto_advance = true;
}
// check if already have this transition
for (int j = 0; j < transition_lines.size(); j++) {
if (transition_lines[j].from_node == tl.from_node && transition_lines[j].to_node == tl.to_node) {
tl.hidden = true;
transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled;
}
}
transition_lines.push_back(tl);
}
for (int i = 0; i < transition_lines.size(); i++) {
TransitionLine tl = transition_lines[i];
if (!tl.hidden) {
float opacity = 0.2; // Default to reduced opacity.
if (selected_transition_from != StringName() && selected_transition_to != StringName()) {
// A transition is selected.
if ((tl.from_node == selected_transition_from && tl.to_node == selected_transition_to) || (tl.from_node == selected_transition_to && tl.to_node == selected_transition_from)) {
opacity = 1.0; // Full opacity for the selected transition pair.
}
} else if (!connected_nodes.is_empty()) {
// A node is selected.
if (connected_nodes.has(selected_node)) {
// Only keep full opacity for transitions directly connected to the selected node.
if (tl.from_node == selected_node || tl.to_node == selected_node) {
opacity = 1.0;
}
} else {
// If no node is selected, all transitions are at full opacity.
opacity = 1.0;
}
} else {
// If nothing is selected, all transitions are at full opacity.
opacity = 1.0;
}
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group, opacity);
}
}
//draw actual nodes
for (int i = 0; i < node_rects.size(); i++) {
String name = node_rects[i].node_name;
int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
bool is_selected = selected_nodes.has(name);
NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
int h = nr.node.size.height;
float opacity = 1.0;
if (selected_transition_from != StringName() && selected_transition_to != StringName()) {
// A transition is selected.
if (name != selected_transition_from && name != selected_transition_to) {
opacity = 0.2;
}
} else if (!connected_nodes.is_empty() && !connected_nodes.has(name)) {
// A node is selected.
opacity = 0.2;
}
Ref<StyleBox> original_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
Ref<StyleBox> node_style = _adjust_stylebox_opacity(original_style, opacity);
state_machine_draw->draw_style_box(node_style, nr.node);
if (!is_selected && SceneStringName(Start) == name) {
Ref<StyleBox> start_style = _adjust_stylebox_opacity(theme_cache.node_frame_start, opacity);
state_machine_draw->draw_style_box(start_style, nr.node);
}
if (!is_selected && SceneStringName(End) == name) {
Ref<StyleBox> end_style = _adjust_stylebox_opacity(theme_cache.node_frame_end, opacity);
state_machine_draw->draw_style_box(end_style, nr.node);
}
if (playing && (blend_from == name || current == name || travel_path.has(name))) {
Ref<StyleBox> playing_style = _adjust_stylebox_opacity(theme_cache.node_frame_playing, opacity);
state_machine_draw->draw_style_box(playing_style, nr.node);
}
offset.x += original_style->get_offset().x;
nr.play.position = offset + Vector2(0, (h - theme_cache.play_node->get_height()) / 2).floor();
nr.play.size = theme_cache.play_node->get_size();
Color color_mod = Color(1, 1, 1, opacity);
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_PLAY) {
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, theme_cache.highlight_color * color_mod);
} else {
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, color_mod);
}
offset.x += sep + theme_cache.play_node->get_width();
nr.name.position = offset + Vector2(0, (h - theme_cache.node_title_font->get_height(theme_cache.node_title_font_size)) / 2).floor();
nr.name.size = Vector2(name_string_size, theme_cache.node_title_font->get_height(theme_cache.node_title_font_size));
Color font_color = theme_cache.node_title_font_color;
font_color.a *= opacity;
state_machine_draw->draw_string(theme_cache.node_title_font, nr.name.position + Vector2(0, theme_cache.node_title_font->get_ascent(theme_cache.node_title_font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size, font_color);
offset.x += name_string_size + sep;
nr.can_edit = needs_editor;
if (needs_editor) {
nr.edit.position = offset + Vector2(0, (h - theme_cache.edit_node->get_height()) / 2).floor();
nr.edit.size = theme_cache.edit_node->get_size();
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_EDIT) {
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, theme_cache.highlight_color * color_mod);
} else {
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, color_mod);
}
}
}
//draw box select
if (box_selecting) {
state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
}
scroll_range.position -= state_machine_draw->get_size();
scroll_range.size += state_machine_draw->get_size() * 2.0;
//adjust scrollbars
updating = true;
h_scroll->set_min(scroll_range.position.x);
h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
h_scroll->set_page(state_machine_draw->get_size().x);
h_scroll->set_value(state_machine->get_graph_offset().x);
v_scroll->set_min(scroll_range.position.y);
v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
v_scroll->set_page(state_machine_draw->get_size().y);
v_scroll->set_value(state_machine->get_graph_offset().y);
updating = false;
state_machine_play_pos->queue_redraw();
}
void AnimationNodeStateMachineEditor::_update_connected_nodes(const StringName &p_node) {
connected_nodes.clear();
if (p_node != StringName()) {
connected_nodes.insert(p_node);
Vector<StringName> nodes_to = state_machine->get_nodes_with_transitions_to(p_node);
for (const StringName &node_to : nodes_to) {
connected_nodes.insert(node_to);
}
Vector<StringName> nodes_from = state_machine->get_nodes_with_transitions_from(p_node);
for (const StringName &node_from : nodes_from) {
connected_nodes.insert(node_from);
}
}
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(const String &p_name, float p_ratio) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_null() || !playback->is_playing()) {
return;
}
if (p_name == SceneStringName(Start) || p_name == SceneStringName(End) || p_name.is_empty()) {
return;
}
int idx = -1;
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == p_name) {
idx = i;
break;
}
}
if (idx == -1) {
return;
}
const NodeRect &nr = node_rects[idx];
if (nr.can_edit) {
return; // It is not AnimationNodeAnimation.
}
Vector2 from;
from.x = nr.play.position.x;
from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
Vector2 to;
if (nr.edit.size.x) {
to.x = nr.edit.position.x + nr.edit.size.x;
} else {
to.x = nr.name.position.x + nr.name.size.x;
}
to.y = from.y;
state_machine_play_pos->draw_line(from, to, theme_cache.playback_background_color, 2);
to = from.lerp(to, p_ratio);
state_machine_play_pos->draw_line(from, to, theme_cache.playback_color, 2);
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_null() || !playback->is_playing()) {
return;
}
{
float len = MAX(0.0001, current_length);
float pos = CLAMP(current_play_pos, 0, len);
float c = pos / len;
_state_machine_pos_draw_individual(playback->get_current_node(), c);
}
{
float len = MAX(0.0001, fade_from_length);
float pos = CLAMP(fade_from_current_play_pos, 0, len);
float c = pos / len;
_state_machine_pos_draw_individual(playback->get_fading_from_node(), c);
}
}
void AnimationNodeStateMachineEditor::_update_graph() {
if (updating) {
return;
}
updating = true;
state_machine_draw->queue_redraw();
updating = false;
}
void AnimationNodeStateMachineEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
panel->add_theme_style_override(SceneStringName(panel), theme_cache.panel_style);
error_panel->add_theme_style_override(SceneStringName(panel), theme_cache.error_panel_style);
error_label->add_theme_color_override(SceneStringName(font_color), theme_cache.error_color);
tool_select->set_button_icon(theme_cache.tool_icon_select);
tool_create->set_button_icon(theme_cache.tool_icon_create);
tool_connect->set_button_icon(theme_cache.tool_icon_connect);
switch_mode->clear();
switch_mode->add_icon_item(theme_cache.transition_icon_immediate, TTR("Immediate"));
switch_mode->add_icon_item(theme_cache.transition_icon_sync, TTR("Sync"));
switch_mode->add_icon_item(theme_cache.transition_icon_end, TTR("At End"));
auto_advance->set_button_icon(theme_cache.play_icon_auto);
tool_erase->set_button_icon(theme_cache.tool_icon_erase);
play_mode->clear();
play_mode->add_icon_item(theme_cache.play_icon_travel, TTR("Travel"));
play_mode->add_icon_item(theme_cache.play_icon_start, TTR("Immediate"));
} break;
case NOTIFICATION_PROCESS: {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
if (!tree) {
return;
}
String error;
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
} else {
error = tree->get_editor_error_message();
}
if (error.is_empty() && playback.is_null()) {
error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
}
if (error != error_label->get_text()) {
error_label->set_text(error);
if (!error.is_empty()) {
error_panel->show();
} else {
error_panel->hide();
}
}
for (int i = 0; i < transition_lines.size(); i++) {
int tidx = -1;
for (int j = 0; j < state_machine->get_transition_count(); j++) {
if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
tidx = j;
break;
}
}
if (tidx == -1) { //missing transition, should redraw
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) {
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) {
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
state_machine_draw->queue_redraw();
break;
}
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
state_machine_draw->queue_redraw();
break;
}
bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
if (transition_lines[i].advance_condition_state != acstate) {
state_machine_draw->queue_redraw();
break;
}
}
bool same_travel_path = true;
Vector<StringName> tp;
bool is_playing = false;
StringName current_node;
StringName fading_from_node;
current_play_pos = 0;
current_length = 0;
fade_from_current_play_pos = 0;
fade_from_length = 0;
fading_time = 0;
fading_pos = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
is_playing = playback->is_playing();
current_node = playback->get_current_node();
fading_from_node = playback->get_fading_from_node();
current_play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length();
fade_from_current_play_pos = playback->get_fade_from_play_pos();
fade_from_length = playback->get_fade_from_length();
fading_time = playback->get_fading_time();
fading_pos = playback->get_fading_pos();
}
{
if (last_travel_path.size() != tp.size()) {
same_travel_path = false;
} else {
for (int i = 0; i < last_travel_path.size(); i++) {
if (last_travel_path[i] != tp[i]) {
same_travel_path = false;
break;
}
}
}
}
//redraw if travel state changed
if (!same_travel_path ||
last_active != is_playing ||
last_current_node != current_node ||
last_fading_from_node != fading_from_node ||
last_fading_time != fading_time ||
last_fading_pos != fading_pos) {
state_machine_draw->queue_redraw();
last_travel_path = tp;
last_current_node = current_node;
last_active = is_playing;
last_fading_from_node = fading_from_node;
last_fading_time = fading_time;
last_fading_pos = fading_pos;
state_machine_play_pos->queue_redraw();
}
{
if (current_node != StringName() && state_machine->has_node(current_node)) {
String next = current_node;
Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
while (anodesm.is_valid()) {
current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
StringName cnode = current_node_playback->get_current_node();
next += "/" + cnode;
if (!anodesm->has_node(cnode)) {
break;
}
anodesm = anodesm->get_node(cnode);
}
// when current_node is a state machine, use playback of current_node to set play_pos
if (current_node_playback.is_valid()) {
current_play_pos = current_node_playback->get_current_play_pos();
current_length = current_node_playback->get_current_length();
}
}
}
if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) {
last_play_pos = current_play_pos;
fade_from_last_play_pos = fade_from_current_play_pos;
state_machine_play_pos->queue_redraw();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
hovered_node_name = StringName();
hovered_node_area = HOVER_NODE_NONE;
set_process(is_visible_in_tree());
} break;
}
}
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
}
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
const String &new_name = p_text;
ERR_FAIL_COND(new_name.is_empty() || new_name.contains_char('.') || new_name.contains_char('/'));
if (new_name == prev_name) {
return; // Nothing to do.
}
const String &base_name = new_name;
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
if (name == prev_name) {
name_edit_popup->hide(); // The old name wins, the name doesn't change, just hide the popup.
return;
}
base++;
name = base_name + " " + itos(base);
}
updating = true;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
name_edit_popup->hide();
updating = false;
selected_nodes.clear();
connected_nodes.clear();
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
if (updating) {
return;
}
_name_edited(name_edit->get_text());
}
void AnimationNodeStateMachineEditor::_scroll_changed(double) {
if (updating) {
return;
}
state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) {
if (!selected_nodes.is_empty()) {
if (!p_nested_action) {
updating = true;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Node Removed"));
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == SceneStringName(Start) || node_rects[i].node_name == SceneStringName(End)) {
continue;
}
if (!selected_nodes.has(node_rects[i].node_name)) {
continue;
}
undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name);
undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name,
state_machine->get_node(node_rects[i].node_name),
state_machine->get_node_position(node_rects[i].node_name));
for (int j = 0; j < state_machine->get_transition_count(); j++) {
String from = state_machine->get_transition_from(j);
String to = state_machine->get_transition_to(j);
if (from == node_rects[i].node_name || to == node_rects[i].node_name) {
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j));
}
}
}
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
if (!p_nested_action) {
updating = false;
}
connected_nodes.clear();
selected_nodes.clear();
}
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
if (!p_nested_action) {
updating = true;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Transition Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
if (!p_nested_action) {
updating = false;
}
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_transition_index = -1;
}
state_machine_draw->queue_redraw();
}
void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
selection_tools_hb->show();
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == SceneStringName(Start) || *selected_nodes.begin() == SceneStringName(End));
tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
} else {
selection_tools_hb->hide();
}
if (read_only) {
tool_create->set_pressed(false);
tool_connect->set_pressed(false);
}
if (tool_connect->is_pressed()) {
transition_tools_hb->show();
} else {
transition_tools_hb->hide();
}
}
void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, panel_style, "panel", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, error_panel_style, "error_panel", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, error_color, "error_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_select, "ToolSelect", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_create, "ToolAddNode", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_connect, "ToolConnect", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_erase, "Remove", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_immediate, "TransitionImmediate", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_sync, "TransitionSync", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_end, "TransitionEnd", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_start, "Play", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_travel, "PlayTravel", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_auto, "AutoPlay", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, animation_icon, "Animation", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame, "node_frame", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_selected, "node_frame_selected", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_playing, "node_frame_playing", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_start, "node_frame_start", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_end, "node_frame_end", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT, AnimationNodeStateMachineEditor, node_title_font, "node_title_font", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT_SIZE, AnimationNodeStateMachineEditor, node_title_font_size, "node_title_font_size", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, node_title_font_color, "node_title_font_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_node, "Play", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, edit_node, "Edit", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_color, "transition_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_disabled_color, "transition_disabled_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_color, "transition_icon_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_disabled_color, "transition_icon_disabled_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_color, "highlight_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_disabled_color, "highlight_disabled_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, focus_color, "focus_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, guideline_color, "guideline_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[0], "TransitionImmediateBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[1], "TransitionSyncBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[2], "TransitionEndBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[3], "TransitionImmediateAutoBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[4], "TransitionSyncAutoBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[5], "TransitionEndAutoBig", "EditorIcons");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_color, "playback_color", "GraphStateMachine");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_background_color, "playback_background_color", "GraphStateMachine");
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
singleton = this;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
Ref<ButtonGroup> bg;
bg.instantiate();
tool_select = memnew(Button);
tool_select->set_theme_type_variation(SceneStringName(FlatButton));
top_hb->add_child(tool_select);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
tool_select->set_accessibility_name(TTRC("Select and move nodes."));
tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_create = memnew(Button);
tool_create->set_theme_type_variation(SceneStringName(FlatButton));
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip_text(TTR("Create new nodes."));
tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_connect = memnew(Button);
tool_connect->set_theme_type_variation(SceneStringName(FlatButton));
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip_text(TTR("Connect nodes."));
tool_connect->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
// Context-sensitive selection tools:
selection_tools_hb = memnew(HBoxContainer);
top_hb->add_child(selection_tools_hb);
selection_tools_hb->add_child(memnew(VSeparator));
tool_erase = memnew(Button);
tool_erase->set_theme_type_variation(SceneStringName(FlatButton));
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
selection_tools_hb->add_child(tool_erase);
transition_tools_hb = memnew(HBoxContainer);
top_hb->add_child(transition_tools_hb);
transition_tools_hb->add_child(memnew(VSeparator));
transition_tools_hb->add_child(memnew(Label(TTR("Transition:"))));
switch_mode = memnew(OptionButton);
transition_tools_hb->add_child(switch_mode);
auto_advance = memnew(Button);
auto_advance->set_theme_type_variation(SceneStringName(FlatButton));
auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
auto_advance->set_toggle_mode(true);
auto_advance->set_pressed(true);
transition_tools_hb->add_child(auto_advance);
//
top_hb->add_spacer();
top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
play_mode = memnew(OptionButton);
top_hb->add_child(play_mode);
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
panel->set_mouse_filter(Control::MOUSE_FILTER_PASS);
add_child(panel);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
state_machine_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
state_machine_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
state_machine_draw->set_focus_mode(FOCUS_ALL);
state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
state_machine_play_pos->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all));
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
v_scroll->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
h_scroll = memnew(HScrollBar);
state_machine_draw->add_child(h_scroll);
h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE);
h_scroll->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
error_panel = memnew(PanelContainer);
add_child(error_panel);
error_label = memnew(Label);
error_label->set_focus_mode(FOCUS_ACCESSIBILITY);
error_panel->add_child(error_label);
error_panel->hide();
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
menu = memnew(PopupMenu);
add_child(menu);
menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
animations_menu = memnew(PopupMenu);
animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
menu->add_child(animations_menu);
animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
connect_menu = memnew(PopupMenu);
add_child(connect_menu);
connect_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
state_machine_menu = memnew(PopupMenu);
state_machine_menu->set_name("state_machines");
state_machine_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
connect_menu->add_child(state_machine_menu);
end_menu = memnew(PopupMenu);
end_menu->set_name("end_nodes");
end_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
connect_menu->add_child(end_menu);
name_edit_popup = memnew(Popup);
add_child(name_edit_popup);
name_edit = memnew(LineEdit);
name_edit_popup->add_child(name_edit);
name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
name_edit->connect(SceneStringName(text_submitted), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
name_edit->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
}
void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {
Transition tr;
tr.from = p_from;
tr.to = p_to;
tr.transition = p_transition;
transitions.push_back(tr);
}
bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) {
int index = String(p_name).get_slicec('/', 0).to_int();
StringName prop = String(p_name).get_slicec('/', 1);
bool found;
transitions.write[index].transition->set(prop, p_property, &found);
if (found) {
return true;
}
return false;
}
bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const {
int index = String(p_name).get_slicec('/', 0).to_int();
StringName prop = String(p_name).get_slicec('/', 1);
if (prop == "transition_path") {
r_property = String(transitions[index].from) + " -> " + transitions[index].to;
return true;
}
bool found;
r_property = transitions[index].transition->get(prop, &found);
if (found) {
return true;
}
return false;
}
void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < transitions.size(); i++) {
List<PropertyInfo> plist;
transitions[i].transition->get_property_list(&plist, true);
PropertyInfo prop_transition_path;
prop_transition_path.type = Variant::STRING;
prop_transition_path.name = itos(i) + "/" + "transition_path";
p_list->push_back(prop_transition_path);
for (const PropertyInfo &pi : plist) {
if (pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene") {
continue;
}
if (pi.usage != PROPERTY_USAGE_DEFAULT) {
continue;
}
PropertyInfo prop = pi;
prop.name = itos(i) + "/" + prop.name;
p_list->push_back(prop);
}
}
}