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261fe7ce6afd85cc792d61955070c5e82b5f33dd
godot
/
servers
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rendering
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renderer_rd
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shaders
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effects
History
Rémi Verschelde
09b92a144d
Merge pull request
#79921
from mandryskowski/ssr_transparency
...
Make Fresnel darken SSR instead of blending with specular
2023-10-11 22:37:02 +02:00
..
fsr2
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
blur_raster_inc.glsl
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blur_raster.glsl
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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bokeh_dof.glsl
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copy_to_fb.glsl
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copy.glsl
Optimizing glow behaviour
2023-09-26 11:56:28 +02:00
cube_to_dp.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_downsampler.glsl
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cubemap_filter_raster.glsl
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cubemap_filter.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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cubemap_roughness.glsl
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fsr_upscale.glsl
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luminance_reduce_raster_inc.glsl
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luminance_reduce_raster.glsl
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luminance_reduce.glsl
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motion_vector_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
motion_vectors.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
resolve.glsl
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roughness_limiter.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_inc.glsl
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screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
Fresnel should darken the SSR reflections instead of blending them with specular light.
2023-10-11 18:58:22 +01:00
SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
shadow_frustum.glsl
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sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssao.glsl
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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ssil.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
Flip convention of motion vector to point from current pixel to the previous pixel.
2023-08-28 09:30:20 -03:00
tonemap.glsl
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vrs.glsl
…