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24bb0af4a9ae7d2c9f56c20f3d3c6a4568fc9bf5
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Bastiaan Olij
b4821fe2e0
Introduce eye_offset for correcting stereoscopic reflections
...
Use view instead of vertex for reflections.
2022-06-17 19:39:34 +10:00
..
render_forward_clustered.cpp
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
render_forward_clustered.h
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_shader_forward_clustered.cpp
Fix
TIME
compilation for custom functions in spatial shader
2022-06-09 20:12:25 +03:00
scene_shader_forward_clustered.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
SCsub
…