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godot/modules
Fabio Alessandrelli 240f7dc21e [MP] Fix complete_auth notifying the wrong peer
The SceneMultiplayer complete_auth method was not configuring the
multiplayer peer correctly, causing it to potentially send the
notification to the wrong peer, on the wrong channel, and/or with an
incorrect transfer mode.

(cherry picked from commit 4826c14d20)
2024-01-24 15:57:58 +01:00
..
2023-05-11 14:32:47 +02:00
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2024-01-05 17:18:46 -08:00
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