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Run `python misc/scripts/install_swappy_android.py` and Swappy libraries will automatically be installed to the correct location. Run the script again when needed to update to the latest version.
245 lines
8.2 KiB
Python
245 lines
8.2 KiB
Python
import os
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import platform
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import subprocess
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import sys
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from typing import TYPE_CHECKING
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from methods import print_error, print_warning
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from platform_methods import validate_arch
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if TYPE_CHECKING:
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from SCons.Script.SConscript import SConsEnvironment
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def get_name():
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return "Android"
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def can_build():
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return os.path.exists(get_env_android_sdk_root())
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def get_tools(env: "SConsEnvironment"):
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return ["clang", "clang++", "as", "ar", "link"]
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def get_opts():
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from SCons.Variables import BoolVariable
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return [
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("ANDROID_HOME", "Path to the Android SDK", get_env_android_sdk_root()),
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(
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"ndk_platform",
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'Target platform (android-<api>, e.g. "android-' + str(get_min_target_api()) + '")',
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"android-" + str(get_min_target_api()),
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),
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BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
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BoolVariable(
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("generate_android_binaries", "generate_apk"),
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"Generate APK, AAB & AAR binaries after building Android library by calling Gradle",
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False,
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),
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BoolVariable("swappy", "Use Swappy Frame Pacing library", False),
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]
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def get_doc_classes():
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return [
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"EditorExportPlatformAndroid",
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]
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def get_doc_path():
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return "doc_classes"
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# Return the ANDROID_HOME environment variable.
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def get_env_android_sdk_root():
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return os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT", ""))
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def get_min_sdk_version(platform):
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return int(platform.split("-")[1])
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def get_android_ndk_root(env: "SConsEnvironment"):
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return os.path.join(env["ANDROID_HOME"], "ndk", get_ndk_version())
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# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
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def get_ndk_version():
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return "28.1.13356709"
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# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
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def get_min_target_api():
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return 24
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def get_flags():
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return {
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"arch": "arm64",
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"target": "template_debug",
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"supported": ["mono"],
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}
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# Check if Android NDK version is installed
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# If not, install it.
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def install_ndk_if_needed(env: "SConsEnvironment"):
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sdk_root = env["ANDROID_HOME"]
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if not os.path.exists(get_android_ndk_root(env)):
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extension = ".bat" if os.name == "nt" else ""
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sdkmanager = os.path.join(sdk_root, "cmdline-tools", "latest", "bin", "sdkmanager" + extension)
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if os.path.exists(sdkmanager):
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# Install the Android NDK
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print("Installing Android NDK...")
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ndk_download_args = "ndk;" + get_ndk_version()
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subprocess.check_call([sdkmanager, ndk_download_args])
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else:
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print_error(
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f'Cannot find "{sdkmanager}". Please ensure ANDROID_HOME is correct and cmdline-tools'
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f' are installed, or install NDK version "{get_ndk_version()}" manually.'
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)
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sys.exit(255)
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env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
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def detect_swappy():
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archs = ["arm64-v8a", "armeabi-v7a", "x86", "x86_64"]
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has_swappy = True
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for arch in archs:
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if not os.path.isfile(f"thirdparty/swappy-frame-pacing/{arch}/libswappy_static.a"):
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has_swappy = False
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return has_swappy
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def configure(env: "SConsEnvironment"):
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# Validate arch.
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supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
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validate_arch(env["arch"], get_name(), supported_arches)
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if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api():
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print_warning(
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"Minimum supported Android target api is %d. Forcing target api %d."
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% (get_min_target_api(), get_min_target_api())
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)
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env["ndk_platform"] = "android-" + str(get_min_target_api())
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install_ndk_if_needed(env)
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ndk_root = env["ANDROID_NDK_ROOT"]
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# Architecture
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if env["arch"] == "arm32":
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target_triple = "armv7a-linux-androideabi"
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elif env["arch"] == "arm64":
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target_triple = "aarch64-linux-android"
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elif env["arch"] == "x86_32":
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target_triple = "i686-linux-android"
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elif env["arch"] == "x86_64":
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target_triple = "x86_64-linux-android"
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target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
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env.Append(ASFLAGS=[target_option, "-c"])
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env.Append(CCFLAGS=target_option)
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env.Append(LINKFLAGS=target_option)
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# LTO
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if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
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env["lto"] = "none"
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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# Compiler configuration
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env["SHLIBSUFFIX"] = ".so"
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if env["PLATFORM"] == "win32":
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env.use_windows_spawn_fix()
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if sys.platform.startswith("linux"):
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host_subpath = "linux-x86_64"
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elif sys.platform.startswith("darwin"):
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host_subpath = "darwin-x86_64"
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elif sys.platform.startswith("win"):
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if platform.machine().endswith("64"):
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host_subpath = "windows-x86_64"
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else:
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host_subpath = "windows"
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toolchain_path = os.path.join(ndk_root, "toolchains", "llvm", "prebuilt", host_subpath)
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compiler_path = os.path.join(toolchain_path, "bin")
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env["CC"] = os.path.join(compiler_path, "clang")
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env["CXX"] = os.path.join(compiler_path, "clang++")
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env["AR"] = os.path.join(compiler_path, "llvm-ar")
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env["RANLIB"] = os.path.join(compiler_path, "llvm-ranlib")
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env["AS"] = os.path.join(compiler_path, "clang")
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env.Append(
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CCFLAGS=(["-fpic", "-ffunction-sections", "-funwind-tables", "-fstack-protector-strong", "-fvisibility=hidden"])
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)
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has_swappy = detect_swappy()
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if not has_swappy:
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print_warning(
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"Swappy Frame Pacing not detected! It is strongly recommended you run `python misc/scripts/install_swappy_android.py` to download and install Swappy before compiling.\n"
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+ "Without Swappy, Godot apps on Android will inevitably suffer stutter and struggle to keep a consistent framerate. Although Swappy cannot guarantee your app will be stutter-free, not having Swappy will guarantee there will be stutter even on the best phones and the most simple of scenes."
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)
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if env["swappy"]:
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print_error("Use build option `swappy=no` to ignore missing Swappy dependency and build without it.")
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sys.exit(255)
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if get_min_sdk_version(env["ndk_platform"]) >= 24:
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env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
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if env["arch"] == "x86_32":
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if has_swappy:
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env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86"])
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elif env["arch"] == "x86_64":
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if has_swappy:
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env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86_64"])
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elif env["arch"] == "arm32":
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env.Append(CCFLAGS=["-march=armv7-a", "-mfloat-abi=softfp"])
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env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
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env.Append(CPPDEFINES=["__ARM_NEON__"])
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if has_swappy:
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env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/armeabi-v7a"])
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elif env["arch"] == "arm64":
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env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
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env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
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if has_swappy:
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env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/arm64-v8a"])
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env.Append(CCFLAGS=["-ffp-contract=off"])
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# Link flags
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env.Append(LINKFLAGS=["-Wl,--gc-sections", "-Wl,--no-undefined", "-Wl,-z,now"])
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env.Append(LINKFLAGS=["-Wl,--build-id"])
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env.Append(LINKFLAGS=["-Wl,-soname,libgodot_android.so"])
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env.Prepend(CPPPATH=["#platform/android"])
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env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
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env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"])
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
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if has_swappy:
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env.Append(CPPDEFINES=["SWAPPY_FRAME_PACING_ENABLED"])
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env.Append(LIBS=["swappy_static"])
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if not env["use_volk"]:
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env.Append(LIBS=["vulkan"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Append(LIBS=["GLESv3"])
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