1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00
Files
godot/editor/plugins
Hugo Locurcio 21b9f1ecfe Rename 3D editor debug draw modes to be more explicit
- Rename "Directional Shadow" to "Directional Shadow Map"
  to distinguish it from the "Directional Shadow Splits" option.
- Rename "Disable LOD" to "Disable Mesh LOD" as it only affects
  automatic mesh LOD, not visibility ranges.
- Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover
  LightmapGI or SSIL.
- Rename the cluster options to match the respective node names.
2022-02-04 16:37:43 +01:00
..
2022-02-01 18:58:27 +01:00
2022-02-04 01:28:02 +05:45