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21b51fdf7e17d84eaffa8f3016f8190ca660a3e4
godot
/
servers
/
rendering
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renderer_rd
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Rémi Verschelde
e21db7723a
Merge pull request
#62286
from JFonS/taa_global_time
2022-06-22 16:59:08 +02:00
..
effects
…
forward_clustered
Move TIME to a global shader variable
2022-06-22 12:24:37 +02:00
forward_mobile
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
shaders
Merge pull request
#62286
from JFonS/taa_global_time
2022-06-22 16:59:08 +02:00
storage_rd
…
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
effects_rd.cpp
Initial TAA implementation
2022-06-07 13:14:44 +02:00
effects_rd.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
…
renderer_scene_environment_rd.cpp
…
renderer_scene_environment_rd.h
…
renderer_scene_gi_rd.cpp
…
renderer_scene_gi_rd.h
…
renderer_scene_render_rd.cpp
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
renderer_scene_render_rd.h
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
renderer_scene_sky_rd.cpp
Fix incorrect sky rotation based on camera axis
2022-06-09 22:40:40 +03:00
renderer_scene_sky_rd.h
…
renderer_storage_rd.cpp
…
renderer_storage_rd.h
…
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00