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* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
HTML5 platform port
This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json).
See also misc/dist/html folder for files used by this platform
such as the HTML5 shell.
Artwork license
logo.png and run_icon.png are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.