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godot/servers/rendering
Lukas Tenbrink 1fa332cad4 Add max() to Span.
Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
2025-10-07 22:26:32 +02:00
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2025-10-07 22:26:32 +02:00
2025-10-07 22:26:32 +02:00