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godot/core/math/bvh_split.inc
Aaron Franke 24f57886d0 Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00

7.9 KiB