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godot/doc/classes/ResourceImporterSVG.xml
Pāvels Nadtočajevs 15cecfdac5 Add SVGTexture importer.
2025-04-24 08:15:53 +03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterSVG" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Imports a SVG file as a scalable texture for use in 2D or 3D rendering.
</brief_description>
<description>
This importer imports [SVGTexture] resources. See also [ResourceImporterTexture] and [ResourceImporterImage].
</description>
<tutorials>
</tutorials>
<members>
<member name="base_scale" type="float" setter="" getter="" default="1.0">
SVG texture scale. [code]1.0[/code] is the original SVG size. Higher values result in a larger image.
</member>
<member name="color_map" type="Dictionary" setter="" getter="" default="{}">
If set, remaps SVG texture colors according to [Color]-[Color] map.
</member>
<member name="compress" type="bool" setter="" getter="" default="true">
If [code]true[/code], uses lossless compression for the SVG source.
</member>
<member name="saturation" type="float" setter="" getter="" default="1.0">
Overrides texture saturation.
</member>
</members>
</class>