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godot/doc/classes/BoneConstraint3D.xml
2025-11-05 07:52:24 +09:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneConstraint3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that may modify Skeleton3D's bone with associating the two bones.
</brief_description>
<description>
Base class of [SkeletonModifier3D] that modifies the bone set in [method set_apply_bone] based on the transform of the bone retrieved by [method get_reference_bone].
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_setting">
<return type="void" />
<description>
Clear all settings.
</description>
</method>
<method name="get_amount" qualifiers="const">
<return type="float" />
<param index="0" name="index" type="int" />
<description>
Returns the apply amount of the setting at [param index].
</description>
</method>
<method name="get_apply_bone" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the apply bone of the setting at [param index]. This bone will be modified.
</description>
</method>
<method name="get_apply_bone_name" qualifiers="const">
<return type="String" />
<param index="0" name="index" type="int" />
<description>
Returns the apply bone name of the setting at [param index]. This bone will be modified.
</description>
</method>
<method name="get_reference_bone" qualifiers="const">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the reference bone of the setting at [param index].
This bone will be only referenced and not modified by this modifier.
</description>
</method>
<method name="get_reference_bone_name" qualifiers="const">
<return type="String" />
<param index="0" name="index" type="int" />
<description>
Returns the reference bone name of the setting at [param index].
This bone will be only referenced and not modified by this modifier.
</description>
</method>
<method name="get_reference_node" qualifiers="const">
<return type="NodePath" />
<param index="0" name="index" type="int" />
<description>
Returns the reference node path of the setting at [param index].
This node will be only referenced and not modified by this modifier.
</description>
</method>
<method name="get_reference_type" qualifiers="const">
<return type="int" enum="BoneConstraint3D.ReferenceType" />
<param index="0" name="index" type="int" />
<description>
Returns the reference target type of the setting at [param index]. See also [enum ReferenceType].
</description>
</method>
<method name="get_setting_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of settings in the modifier.
</description>
</method>
<method name="set_amount">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="amount" type="float" />
<description>
Sets the apply amount of the setting at [param index] to [param amount].
</description>
</method>
<method name="set_apply_bone">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="bone" type="int" />
<description>
Sets the apply bone of the setting at [param index] to [param bone]. This bone will be modified.
</description>
</method>
<method name="set_apply_bone_name">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="bone_name" type="String" />
<description>
Sets the apply bone of the setting at [param index] to [param bone_name]. This bone will be modified.
</description>
</method>
<method name="set_reference_bone">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="bone" type="int" />
<description>
Sets the reference bone of the setting at [param index] to [param bone].
This bone will be only referenced and not modified by this modifier.
</description>
</method>
<method name="set_reference_bone_name">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="bone_name" type="String" />
<description>
Sets the reference bone of the setting at [param index] to [param bone_name].
This bone will be only referenced and not modified by this modifier.
</description>
</method>
<method name="set_reference_node">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="node" type="NodePath" />
<description>
Sets the reference node path of the setting at [param index] to [param node].
This node will be only referenced and not modified by this modifier.
</description>
</method>
<method name="set_reference_type">
<return type="void" />
<param index="0" name="index" type="int" />
<param index="1" name="type" type="int" enum="BoneConstraint3D.ReferenceType" />
<description>
Sets the reference target type of the setting at [param index] to [param type]. See also [enum ReferenceType].
</description>
</method>
<method name="set_setting_count">
<return type="void" />
<param index="0" name="count" type="int" />
<description>
Sets the number of settings in the modifier.
</description>
</method>
</methods>
<constants>
<constant name="REFERENCE_TYPE_BONE" value="0" enum="ReferenceType">
The reference target is a bone. In this case, the reference target spaces is local space.
</constant>
<constant name="REFERENCE_TYPE_NODE" value="1" enum="ReferenceType">
The reference target is a [Node3D]. In this case, the reference target spaces is model space.
In other words, the reference target's coordinates are treated as if it were placed directly under [Skeleton3D] which parent of the [BoneConstraint3D].
</constant>
</constants>
</class>