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The logic used to determine whether to invoke the in-memory registration or to delegate the loading of a library is incorrect for xcframework packages - as these can contain either static or dynamic libraries. This change instead lets the operating system handle the library request, and if it fails, it attempts to load from the internal registry. With this change, xcframeworks containing dynamic libraries work without workarounds on iOS. With an additional fallback case courtesy of @bruvzg This fixes https://github.com/godotengine/godot/issues/112783
397 lines
15 KiB
C++
397 lines
15 KiB
C++
/**************************************************************************/
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/* gdextension_library_loader.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdextension_library_loader.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/version.h"
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#include "gdextension.h"
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Vector<SharedObject> GDExtensionLibraryLoader::find_extension_dependencies(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature) {
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Vector<SharedObject> dependencies_shared_objects;
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if (p_config->has_section("dependencies")) {
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Vector<String> config_dependencies = p_config->get_section_keys("dependencies");
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for (const String &dependency : config_dependencies) {
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Vector<String> dependency_tags = dependency.split(".");
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bool all_tags_met = true;
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for (int i = 0; i < dependency_tags.size(); i++) {
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String tag = dependency_tags[i].strip_edges();
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if (!p_has_feature(tag)) {
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all_tags_met = false;
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break;
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}
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}
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if (all_tags_met) {
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Dictionary dependency_value = p_config->get_value("dependencies", dependency);
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for (const Variant *key = dependency_value.next(nullptr); key; key = dependency_value.next(key)) {
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String dependency_path = *key;
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String target_path = dependency_value[*key];
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if (dependency_path.is_relative_path()) {
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dependency_path = p_path.get_base_dir().path_join(dependency_path);
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}
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dependencies_shared_objects.push_back(SharedObject(dependency_path, dependency_tags, target_path));
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}
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break;
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}
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}
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}
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return dependencies_shared_objects;
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}
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String GDExtensionLibraryLoader::find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags) {
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// First, check the explicit libraries.
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if (p_config->has_section("libraries")) {
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Vector<String> libraries = p_config->get_section_keys("libraries");
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// Iterate the libraries, finding the best matching tags.
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String best_library_path;
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Vector<String> best_library_tags;
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for (const String &E : libraries) {
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Vector<String> tags = E.split(".");
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bool all_tags_met = true;
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for (int i = 0; i < tags.size(); i++) {
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String tag = tags[i].strip_edges();
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if (!p_has_feature(tag)) {
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all_tags_met = false;
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break;
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}
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}
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if (all_tags_met && tags.size() > best_library_tags.size()) {
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best_library_path = p_config->get_value("libraries", E);
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best_library_tags = tags;
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}
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}
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if (!best_library_path.is_empty()) {
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if (best_library_path.is_relative_path()) {
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best_library_path = p_path.get_base_dir().path_join(best_library_path);
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}
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if (r_tags != nullptr) {
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r_tags->append_array(best_library_tags);
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}
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return best_library_path;
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}
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}
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// Second, try to autodetect.
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String autodetect_library_prefix;
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if (p_config->has_section_key("configuration", "autodetect_library_prefix")) {
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autodetect_library_prefix = p_config->get_value("configuration", "autodetect_library_prefix");
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}
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if (!autodetect_library_prefix.is_empty()) {
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String autodetect_path = autodetect_library_prefix;
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if (autodetect_path.is_relative_path()) {
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autodetect_path = p_path.get_base_dir().path_join(autodetect_path);
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}
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// Find the folder and file parts of the prefix.
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String folder;
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String file_prefix;
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if (DirAccess::dir_exists_absolute(autodetect_path)) {
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folder = autodetect_path;
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} else if (DirAccess::dir_exists_absolute(autodetect_path.get_base_dir())) {
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folder = autodetect_path.get_base_dir();
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file_prefix = autodetect_path.get_file();
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} else {
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ERR_FAIL_V_MSG(String(), vformat("Error in extension: %s. Could not find folder for automatic detection of libraries files. autodetect_library_prefix=\"%s\"", p_path, autodetect_library_prefix));
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}
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// Open the folder.
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Ref<DirAccess> dir = DirAccess::open(folder);
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ERR_FAIL_COND_V_MSG(dir.is_null(), String(), vformat("Error in extension: %s. Could not open folder for automatic detection of libraries files. autodetect_library_prefix=\"%s\"", p_path, autodetect_library_prefix));
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// Iterate the files and check the prefixes, finding the best matching file.
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String best_file;
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Vector<String> best_file_tags;
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dir->list_dir_begin();
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String file_name = dir->_get_next();
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while (file_name != "") {
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if (!dir->current_is_dir() && file_name.begins_with(file_prefix)) {
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// Check if the files matches all requested feature tags.
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String tags_str = file_name.trim_prefix(file_prefix);
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tags_str = tags_str.trim_suffix(tags_str.get_extension());
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Vector<String> tags = tags_str.split(".", false);
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bool all_tags_met = true;
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for (int i = 0; i < tags.size(); i++) {
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String tag = tags[i].strip_edges();
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if (!p_has_feature(tag)) {
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all_tags_met = false;
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break;
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}
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}
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// If all tags are found in the feature list, and we found more tags than before, use this file.
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if (all_tags_met && tags.size() > best_file_tags.size()) {
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best_file_tags = tags;
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best_file = file_name;
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}
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}
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file_name = dir->_get_next();
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}
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if (!best_file.is_empty()) {
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String library_path = folder.path_join(best_file);
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if (r_tags != nullptr) {
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r_tags->append_array(best_file_tags);
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}
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return library_path;
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}
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}
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return String();
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}
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Error GDExtensionLibraryLoader::open_library(const String &p_path) {
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Error err = parse_gdextension_file(p_path);
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if (err != OK) {
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return err;
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}
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String abs_path = ProjectSettings::get_singleton()->globalize_path(library_path);
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Vector<String> abs_dependencies_paths;
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if (!library_dependencies.is_empty()) {
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for (const SharedObject &dependency : library_dependencies) {
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abs_dependencies_paths.push_back(ProjectSettings::get_singleton()->globalize_path(dependency.path));
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}
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}
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OS::GDExtensionData data = {
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true, // also_set_library_path
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&library_path, // r_resolved_path
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Engine::get_singleton()->is_editor_hint(), // generate_temp_files
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&abs_dependencies_paths, // library_dependencies
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};
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// Apple has a complex lookup system which goes beyond looking up the filename, so we try that first.
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err = OS::get_singleton()->open_dynamic_library(abs_path, library, &data);
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if (err != OK) {
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err = OS::get_singleton()->open_dynamic_library(String(), library, &data);
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if (err != OK) {
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return err;
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}
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}
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return OK;
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}
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Error GDExtensionLibraryLoader::initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) {
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#ifdef TOOLS_ENABLED
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p_extension->set_reloadable(is_reloadable && Engine::get_singleton()->is_extension_reloading_enabled());
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#endif
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for (const KeyValue<String, String> &icon : class_icon_paths) {
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p_extension->class_icon_paths[icon.key] = icon.value;
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}
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void *entry_funcptr = nullptr;
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Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(library, entry_symbol, entry_funcptr, false);
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if (err != OK) {
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ERR_PRINT(vformat("GDExtension entry point '%s' not found in library %s.", entry_symbol, library_path));
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return err;
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}
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GDExtensionInitializationFunction initialization_function = (GDExtensionInitializationFunction)entry_funcptr;
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GDExtensionBool ret = initialization_function(p_get_proc_address, p_extension.ptr(), r_initialization);
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if (ret) {
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return OK;
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} else {
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ERR_PRINT(vformat("GDExtension initialization function '%s' returned an error.", entry_symbol));
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return FAILED;
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}
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}
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void GDExtensionLibraryLoader::close_library() {
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OS::get_singleton()->close_dynamic_library(library);
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library = nullptr;
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}
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bool GDExtensionLibraryLoader::is_library_open() const {
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return library != nullptr;
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}
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bool GDExtensionLibraryLoader::has_library_changed() const {
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#ifdef TOOLS_ENABLED
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// Check only that the last modified time is different (rather than checking
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// that it's newer) since some OS's (namely Windows) will preserve the modified
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// time by default when copying files.
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if (FileAccess::get_modified_time(resource_path) != resource_last_modified_time) {
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return true;
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}
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if (FileAccess::get_modified_time(library_path) != library_last_modified_time) {
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return true;
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}
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#endif
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return false;
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}
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bool GDExtensionLibraryLoader::library_exists() const {
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return FileAccess::exists(resource_path);
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}
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Error GDExtensionLibraryLoader::parse_gdextension_file(const String &p_path) {
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resource_path = p_path;
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Ref<ConfigFile> config;
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config.instantiate();
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Error err = config->load(p_path);
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if (err != OK) {
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ERR_PRINT(vformat("Error loading GDExtension configuration file: '%s'.", p_path));
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return err;
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}
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if (!config->has_section_key("configuration", "entry_symbol")) {
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ERR_PRINT(vformat("GDExtension configuration file must contain a \"configuration/entry_symbol\" key: '%s'.", p_path));
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return ERR_INVALID_DATA;
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}
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entry_symbol = config->get_value("configuration", "entry_symbol");
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uint32_t compatibility_minimum[3] = { 0, 0, 0 };
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if (config->has_section_key("configuration", "compatibility_minimum")) {
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String compat_string = config->get_value("configuration", "compatibility_minimum");
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Vector<int> parts = compat_string.split_ints(".");
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for (int i = 0; i < parts.size(); i++) {
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if (i >= 3) {
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break;
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}
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if (parts[i] >= 0) {
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compatibility_minimum[i] = parts[i];
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}
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}
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} else {
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ERR_PRINT(vformat("GDExtension configuration file must contain a \"configuration/compatibility_minimum\" key: '%s'.", p_path));
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return ERR_INVALID_DATA;
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}
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if (compatibility_minimum[0] < 4 || (compatibility_minimum[0] == 4 && compatibility_minimum[1] == 0)) {
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ERR_PRINT(vformat("GDExtension's compatibility_minimum (%d.%d.%d) must be at least 4.1.0: %s", compatibility_minimum[0], compatibility_minimum[1], compatibility_minimum[2], p_path));
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return ERR_INVALID_DATA;
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}
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bool compatible = true;
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// Check version lexicographically.
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if (GODOT_VERSION_MAJOR != compatibility_minimum[0]) {
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compatible = GODOT_VERSION_MAJOR > compatibility_minimum[0];
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} else if (GODOT_VERSION_MINOR != compatibility_minimum[1]) {
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compatible = GODOT_VERSION_MINOR > compatibility_minimum[1];
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} else {
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compatible = GODOT_VERSION_PATCH >= compatibility_minimum[2];
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}
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if (!compatible) {
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ERR_PRINT(vformat("GDExtension only compatible with Godot version %d.%d.%d or later: %s, but your Godot version is %d.%d.%d",
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compatibility_minimum[0], compatibility_minimum[1], compatibility_minimum[2], p_path,
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GODOT_VERSION_MAJOR, GODOT_VERSION_MINOR, GODOT_VERSION_PATCH));
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return ERR_INVALID_DATA;
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}
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// Optionally check maximum compatibility.
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if (config->has_section_key("configuration", "compatibility_maximum")) {
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uint32_t compatibility_maximum[3] = { 0, 0, 0 };
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String compat_string = config->get_value("configuration", "compatibility_maximum");
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Vector<int> parts = compat_string.split_ints(".");
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for (int i = 0; i < 3; i++) {
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if (i < parts.size() && parts[i] >= 0) {
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compatibility_maximum[i] = parts[i];
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} else {
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// If a version part is missing, set the maximum to an arbitrary high value.
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compatibility_maximum[i] = 9999;
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}
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}
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compatible = true;
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if (GODOT_VERSION_MAJOR != compatibility_maximum[0]) {
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compatible = GODOT_VERSION_MAJOR < compatibility_maximum[0];
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} else if (GODOT_VERSION_MINOR != compatibility_maximum[1]) {
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compatible = GODOT_VERSION_MINOR < compatibility_maximum[1];
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}
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#if GODOT_VERSION_PATCH
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// #if check to avoid -Wtype-limits warning when 0.
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else {
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compatible = GODOT_VERSION_PATCH <= compatibility_maximum[2];
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}
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#endif
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if (!compatible) {
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ERR_PRINT(vformat("GDExtension only compatible with Godot version %s or earlier: %s, but your Godot version is %d.%d.%d",
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compat_string, p_path, GODOT_VERSION_MAJOR, GODOT_VERSION_MINOR, GODOT_VERSION_PATCH));
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return ERR_INVALID_DATA;
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}
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}
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library_path = find_extension_library(p_path, config, [](const String &p_feature) { return OS::get_singleton()->has_feature(p_feature); });
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if (library_path.is_empty()) {
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const String os_arch = OS::get_singleton()->get_name().to_lower() + "." + Engine::get_singleton()->get_architecture_name();
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ERR_PRINT(vformat("No GDExtension library found for current OS and architecture (%s) in configuration file: %s", os_arch, p_path));
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return ERR_FILE_NOT_FOUND;
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}
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if (!library_path.is_resource_file() && !library_path.is_absolute_path()) {
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library_path = p_path.get_base_dir().path_join(library_path);
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}
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#ifdef TOOLS_ENABLED
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is_reloadable = config->get_value("configuration", "reloadable", false);
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update_last_modified_time(
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FileAccess::get_modified_time(resource_path),
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FileAccess::get_modified_time(library_path));
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#endif
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library_dependencies = find_extension_dependencies(p_path, config, [](const String &p_feature) { return OS::get_singleton()->has_feature(p_feature); });
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// Handle icons if any are specified.
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if (config->has_section("icons")) {
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Vector<String> keys = config->get_section_keys("icons");
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for (const String &key : keys) {
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String icon_path = config->get_value("icons", key);
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if (icon_path.is_relative_path()) {
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icon_path = p_path.get_base_dir().path_join(icon_path);
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}
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class_icon_paths[key] = icon_path;
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}
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}
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return OK;
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}
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