1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00
Files
godot/scene/animation
Rémi Verschelde a363269479 AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
..
2023-05-17 17:54:37 -04:00
2021-09-24 13:47:13 +02:00
2023-05-17 17:54:37 -04:00